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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

dustin321

Member Since 05 Jun 2012
Offline Last Active May 21 2013 09:47 AM
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Posts I've Made

In Topic: How to record Android gameplay?

17 January 2013 - 06:23 PM

Thanks for the replies. I hadn't thought of those; I will try them out and see what works best. Bluestacks looks promising.


In Topic: Are people getting tired of voxel games?

15 October 2012 - 09:22 AM

My game will definitely be different, and the "voxel style" part really isn't completely necessary. My game has greatly evolved from my original plan and I think I could move into a top down style game now, rather than destructible 3d world. I think this would also take care of the problem of players believing that it is a "minecraft clone" just because it has cubes in it.

In Topic: Are people getting tired of voxel games?

13 October 2012 - 01:55 PM

voxel is not a genre.

By voxel games, I mean the cube-based games you see all over the place now. I'm not saying that building such a game is not worth it anymore, I was just wondering if players are getting tired of them

In Topic: Multithreading in voxel games

03 September 2012 - 11:38 AM

Ultimately, for us it seems to be a very very big bonus... but dont take my word for it, go try it and see what happens. Right now, no negative downsides that we can see.


Well, as long as it won't cause any major issues, I'll try it out. It seems that using multithreading could be very useful

In Topic: Best Algorithms for Rendering Voxels

19 August 2012 - 10:44 AM

These approaches are exactly what I was looking for. I think that holding which faces are visible and rendering them will work well. Thanks for the help.

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