Thanks for the replies. I hadn't thought of those; I will try them out and see what works best. Bluestacks looks promising.
- Viewing Profile: Posts: dustin321
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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In Topic: How to record Android gameplay?
17 January 2013 - 06:23 PM
In Topic: Are people getting tired of voxel games?
15 October 2012 - 09:22 AM
My game will definitely be different, and the "voxel style" part really isn't completely necessary. My game has greatly evolved from my original plan and I think I could move into a top down style game now, rather than destructible 3d world. I think this would also take care of the problem of players believing that it is a "minecraft clone" just because it has cubes in it.
In Topic: Are people getting tired of voxel games?
13 October 2012 - 01:55 PM
By voxel games, I mean the cube-based games you see all over the place now. I'm not saying that building such a game is not worth it anymore, I was just wondering if players are getting tired of themvoxel is not a genre.
In Topic: Multithreading in voxel games
03 September 2012 - 11:38 AM
Ultimately, for us it seems to be a very very big bonus... but dont take my word for it, go try it and see what happens. Right now, no negative downsides that we can see.
Well, as long as it won't cause any major issues, I'll try it out. It seems that using multithreading could be very useful
In Topic: Best Algorithms for Rendering Voxels
19 August 2012 - 10:44 AM
These approaches are exactly what I was looking for. I think that holding which faces are visible and rendering them will work well. Thanks for the help.
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