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Member Since 05 Jun 2012
Offline Last Active Jan 09 2015 05:36 PM

Posts I've Made

In Topic: IOTD problem

13 March 2013 - 06:32 PM

@GameDevMag? Several different results came up, but none of them were just "gamedev".

In Topic: IOTD problem

12 March 2013 - 09:59 PM

Ok thanks! :D


So I need to set up a twitter account to post my own screenshot? 

In Topic: Is c++ better?

21 September 2012 - 04:48 PM

Thanks for all the helpful responses. I'm definitely going to try to master Python and Pygame/Pyglet. ^-^ Umm, where on this forum can people share games they are working on?

In Topic: Is c++ better?

21 September 2012 - 04:43 AM

I would say that you should continue with python till it's second nature. Make a bunch of games! Clones of Tetris, Mario, etc etc till you feel comfortable and you understand the process you go through to setup the game. Then I would move over (slowly) to C++ or C#. I just moved from pygame to XNA/C# actually for a different experience.

XNA/C#? I've heard bad things about it. I've also heard it's slowly dying. Posted Image I also like distributing games as single-file executables or at least very few files. With XNA you have to distribute the XNA Framework.

In Topic: Should I use java or python for a survival/rpg game?

08 June 2012 - 05:44 PM

Even though we are learning Java, I started using python for my school project and I haven't had a thought of regret yet.