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xhh

Member Since 05 Jun 2012
Offline Last Active Apr 05 2013 01:51 PM

Topics I've Started

Problem with Unity 4.1.2

03 April 2013 - 04:12 PM

I have a fairly old computer (uh oh) and I have always been able to run Unity games without any problems. They run perfectly without lag and look great. But when I download the Unity Editor (4.1.2) and I run it, it says I can't run it.


New indie game of mine

03 April 2013 - 02:52 PM

Wasn't exactly sure where  to post this...

 

Ok so I just finished my second game. It's called boredom. There is a longer description of it HERE

Here is the youtube video I made of it:

http://www.youtube.com/watch?v=Ep5DBJ6iR50&feature=player_embedded


If you want to try it out click this LINK

There is also a Let's Play of the game here: 

Kind of a funny story that goes along with this. I initially planned on entering this in the Microsoft Imagination Cup, but at the last second, I realized that I was using a banned engine (They didn't allow it in their rules). Oh well, I said, live and learn. Does anyone know any other competitions this can fit in? Please??


IOTD problem

05 March 2013 - 08:15 PM

For some reason when I click "Submit and image" on the Image of the Day page, it says I don't have permission to do that. I've done it before though... 

 

:(


Pygame - 2D world rotation?

21 September 2012 - 08:30 PM

Hi, I'm creating a 2D platformer game using Pygame. I [sort of] know how to move the world around the player as if the screen was following him. What I need to do now is rotate the entire world around him. I've done this in Game Maker using view_angle, but I'm not exactly sure how to do this using Pygame.
I have one idea for solving this: I was thinking of rotating the image of all the game objects and moving their position using circular motion where the radius of the circle is the distance from the player. If this sounds good, then how would I go about doing circular motion?

Thanks in advance for any helpful replies.

Pygame - 2D world rotation?

21 September 2012 - 08:24 PM

Hi, I'm creating a 2D platformer game using Pygame. I [sort of] know how to move the world around the player as if the screen was following him. What I need to do now is rotate the entire world around him. I've done this in Game Maker using view_angle, but I'm not exactly sure how to do this using Pygame.
I have one idea for solving this: I was thinking of rotating the image of all the game objects and moving their position using circular motion where the radius of the circle is the distance from the player. If this sounds good, then how would I go about doing circular motion?

Thanks in advance for any helpful replies.

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