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viriesque

Member Since 06 Jun 2012
Offline Last Active Jun 14 2012 04:49 PM

Posts I've Made

In Topic: Collaborative Plotting

07 June 2012 - 03:44 PM

Personally I prefer roleplaying communities where there are a variety of worlds to play within at any given time. I mean, some days you wanna be a dragon, other days you wanna be a spaceship pilot, other days you wanna be a tribal warrior, right? And some people like a more cheerful world, while others like a more gritty one.

There are lots of post-by-play forums that span genres, universes, fanfic-doms and such already.

I think my desire is to weave one tale with many stories centered in it. To make real world that can stand up on its own, alongside other players and writers. I have different things I want to do on a day by day basis as well, but (to me) that is what my bookmark bar is for :D

You might look at it from the perspective of a team of writers as used in television shows etc. An overarching set of guidelines for development are established and then individual episodes are farmed out to individual writers (or smaller teams within the larger team) to bring out about the required guideline's immediate needs as well as create their own story within that "universe".


That strikes a chord with the feeling I get when I think about this project ^^ Perhaps it's just a matter of finding the right writers.

In Topic: Collaborative Plotting

07 June 2012 - 01:20 PM

I ran a roleplaying board with a small team of administrators for five years. It was good fun, but after a while, story lines become recycled if you don't have a moderation team that is dedicated to throwing prompts out to people and such.

I'd never considered the idea of a matchmaking system before -- though I do really want to make good use of user profiles so that they're actually used for current In-Character information and not as an afterthought.

I've got the premise and name of this open world already hashed out and reserved, as it were...Ideally, main draw to this 'game' would be interacting with the world, though a gallery and commission area would be very helpful!

Maybe some things I've previously written will help better communicate what I'd like this thing to offer:

Social Roleplay
The Play that many RP sites offer is highly social and focused on relationships. Etherwyrld is no different, in that relationships are vital to the life of the board.

Progressive Roleplay
This element of Play separates Etherwyrld from some other boards because the character you create can indeed grow and become stronger than they were when they started. This is usually achieved through quests and threads similar to them.

Character Progression:
An individualistic level of progression that allows for different characters to grow themselves via skills, (levels) and the sort.

Plot Progression:
An individual/group level of progression that explores differing plotlines. This can be thought of much like a scavanger hunt or an easter egg hunt. During a plot, more information about the Wyrld will be revealed.

Board Progression:
As different plots progress, the board itself will change. Board-wide changes entail moving forward in the Wyrld's history and watching how things have progressed. Board-wide changes (called Chapters) will only happen once all the plots for that 'time period' have been exhausted.

IRC Events
The Wyrld can also be accessed over Internet Relay Chat as well as on the forums! We host certain real-time RP events for the whole community. It is always open for members who want RP in a semi-free-form and quick way. Chat logs are usually cleaned and posted to the forums after a scene or a plot has finished.


I'm not even sure this is viable to maintain as a writer -- to guide a collaborative plot line that spans an entire world or even how to really manage it. I think that is where I keep getting snagged. What does guiding a collaborative plot look like? Maybe the key really is in pen-and-paper table top GMing.

In Topic: Collaborative Plotting

07 June 2012 - 10:04 AM

I don't actually want to make a table-top RPG xD (Though I will definitely look over those sites.)

It's more that I want to make an interactive RPG community that mixes text, artwork and roleplaying in an open world to make a story in which players actions make a difference in the long-term story of this world :D

Akin to what Elder Scrolls MMO is doing with some of their ideas on questing and such...but in a completely different setting with completely different lore (and absolutely no big budget).

In Topic: Wanted: Teamwork

06 June 2012 - 10:35 AM

Stormy - Thanks for the insight :D I'll lurk about there and see if I can't help to melt the glacier a bit~

Tom - I've been reading through them and will continue to do so :)

In Topic: continuity in games?

06 June 2012 - 10:28 AM

It seems that a flowchart would be a good way to organize this information and begin to develop the ideas you have.

Starting at the beginning, actually go through the key decision points you have built up in your head. My advice would be not to even worry about this being a game series and instead, focus on the story itself. Once the key decisions have been plotted out, you can begin to chart out the other decisions that lead up to the big ones.

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