It seems that a flowchart would be a good way to organize this information and begin to develop the ideas you have.
Starting at the beginning, actually go through the key decision points you have built up in your head. My advice would be not to even worry about this being a game series and instead, focus on the story itself. Once the key decisions have been plotted out, you can begin to chart out the other decisions that lead up to the big ones.
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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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#4946795 continuity in games?
Posted by viriesque
on 06 June 2012 - 10:28 AM
#4946750 Wanted: Teamwork
Posted by viriesque
on 06 June 2012 - 07:44 AM
Oh, I didn't imagine anyone would much care to work on MY ideas. At least, not without having something invested in them. It's just that storytelling is what I'm good at.
I'd love to help other flesh out their own stories and ideas. I've been writing for over ten years, now...but I suppose the proof is in the pudding, right?
Perhaps the best way to show I'm able to tell a story is to have samples for others to read? Though, reading a novella or a selected few short stories and playing a game are two very different types of interacting with fiction...
And I thank you for your advice, Radikalizm, you've confirmed suspicions I've had for quite some time. It seems a little sad, though, having to force yourself to learn how to program a game when you've no talent for it, especially since whatever I would be able to produce would likely seem lacking. Though, perhaps some sort of simple interactive novel would be enough...
I'd love to help other flesh out their own stories and ideas. I've been writing for over ten years, now...but I suppose the proof is in the pudding, right?
Perhaps the best way to show I'm able to tell a story is to have samples for others to read? Though, reading a novella or a selected few short stories and playing a game are two very different types of interacting with fiction...
And I thank you for your advice, Radikalizm, you've confirmed suspicions I've had for quite some time. It seems a little sad, though, having to force yourself to learn how to program a game when you've no talent for it, especially since whatever I would be able to produce would likely seem lacking. Though, perhaps some sort of simple interactive novel would be enough...
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