Back before consoles and computers, there were games. I'm sure plenty of us have made character sheets and played Dungeons & Dragons, where imagination and interaction with others are keys to making the game a fun experience. Even after computers became household objects, imagination was important -- in games like Zork, or other text-only adventures, writing was all the user had to interact with.
Now, I'm not suggesting that everything should be text-only. So don't jump to any conclusions -- just setting up the point.
Something I've wanted to do for a long time, now, is make a community for role-playing that employs a sort of 'prompt-and-response' and 'simplified rulebook/character sheet' formula for users to interact with an open world.
I believe that concept art is helpful in setting a tone for how this world looks and feels, but for the most part, text only would be used.
There would need to be a world-wide story arc, regional story arcs, and then more specific arcs to have outlined out...but that's not what would make this fun and unique. The point would be to create an open world that players could actively make an impact on. A game in which someone's character would not only be someone of their own design, but would be able to truly rise from a nobody to the leader of an entire nation.
To make something like this a reality, some sort of sustainable system would need to be in place.
How would such a thing become long term? How would users be able to become active and important in how this world grows and develops? Would this thing really need to be a text-only venture?
I've got some ideas of my own, but as this would be an RPG, I can think of no better place to ask for input than game-writers! Though...maybe this thread is better placed in the Game Design forum...?
viriesqueMember Since 06 Jun 2012
Offline Last Active Jun 14 2012 04:49 PM
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Lore. Art Direction. Taleweaving.