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Member Since 06 Jun 2012
Offline Last Active Jun 14 2012 04:49 PM

Topics I've Started

Collaborative Plotting

07 June 2012 - 08:17 AM

Back before consoles and computers, there were games. I'm sure plenty of us have made character sheets and played Dungeons & Dragons, where imagination and interaction with others are keys to making the game a fun experience. Even after computers became household objects, imagination was important -- in games like Zork, or other text-only adventures, writing was all the user had to interact with.

Now, I'm not suggesting that everything should be text-only. So don't jump to any conclusions -- just setting up the point.

Something I've wanted to do for a long time, now, is make a community for role-playing that employs a sort of 'prompt-and-response' and 'simplified rulebook/character sheet' formula for users to interact with an open world.

I believe that concept art is helpful in setting a tone for how this world looks and feels, but for the most part, text only would be used.

There would need to be a world-wide story arc, regional story arcs, and then more specific arcs to have outlined out...but that's not what would make this fun and unique. The point would be to create an open world that players could actively make an impact on. A game in which someone's character would not only be someone of their own design, but would be able to truly rise from a nobody to the leader of an entire nation.

The Topic:
To make something like this a reality, some sort of sustainable system would need to be in place.

How would such a thing become long term? How would users be able to become active and important in how this world grows and develops? Would this thing really need to be a text-only venture?

I've got some ideas of my own, but as this would be an RPG, I can think of no better place to ask for input than game-writers! Though...maybe this thread is better placed in the Game Design forum...?

Wanted: Teamwork

06 June 2012 - 07:18 AM

Obviously, I'm a beginner.

I'm not a coder and I'm not a 3D model maker. I suppose I'm able to illustrate well enough, but there are lots of people out there who are far better. I'm really no good with composing music.

As I join this forum and begin to browse around, I find that 'independent' games are much more literal than I'd imagined...it seems that there are a lot of people working on projects by themselves. Or, conversely, talented individuals are posting for paid work. This isn't a bad thing, but none-the-less, I'm feeling a little lost. I'm no one-woman show and I'm definitely not able to hire talent.

I'm a lore weaver. A world builder...a writer. In college, I spent a lot of time with art direction and creating cohesion between different elements in a system. I know my strengths and weaknesses, and I know that both storytelling and art direction are important in game-making -- I'm just not entirely certain where I fit in.

More than anything, I'd love to be a part of a team. I believe that a group of people are greater than the sum of their individual parts. A team of people who are passionate about making games and growing together as artists and developers.

Is this the sort of place to find others of a like mind?