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Member Since 06 Jun 2012
Offline Last Active Jun 28 2012 02:14 AM

Posts I've Made

In Topic: Begining UDP Gaming Server: Best practises?

07 June 2012 - 08:14 AM

Thank you very much for your reply, it is an N*N problem, it is not scalable so i think we have to modify the server structure, it will not re-stream to every client, it will create a message and send it to every user, this way the numer of sendTo calls(and bandwidth) will sacale more linearly and not exponentially, i think this will make the server much more responsive for 50k users :D, i am working on that idea now...