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Member Since 06 Jun 2012
Offline Last Active Jul 20 2012 02:36 PM

Posts I've Made

In Topic: SWG - Abandon Ship!

14 June 2012 - 02:48 AM

im not sure if this qualifies but the table top battle tech i loved the mech building system and the complexity and strategy that you could put into building a mech

In Topic: A Nameless Dread - Naming a Character in an MMO

14 June 2012 - 02:40 AM

now heres a idea what about morping the players name like the player would name there toon lets say undeadlord then you lore system would take that and convert the lettering in to a new language that fits the lore this keeps two things you have a name that fits the lore and the palyer also gets to choose there own name and can be identifyed as both so if the player has a firend thats looking for him/her they could look it up either way

toon name:
player types in: undead
toons lore name: nemŕtvi

and can be dispayed as both or players option
just a idea to toss out there :)

In Topic: My Ideas about a sandbox Game, Feedback or help appreciated.

14 June 2012 - 02:18 AM

Also, he has never made a game before but he wants to develop an Xbox360-PS3 game that pushes game design and graphics boundary.

Point one. Currently there are very few games that can push the 360 and ps3 which is why we haven’t had a "new" major console officially announced for quite a few years now
Point two. due the releases of major engines (such as udk and cry engine) making a sandbox game with high graphics with out "knowing" code is much more common and encourages people to design what they imagine now I’m not saying that learning coding languages isn't necessary because it is at least at a basic level to effectively communicate you ideas to you team but so is art, graphics, cinema, and writing these all are just as important to know as well and I feel like most people down play them

After hanging out in this forum for around 1.5 months, I am amazed by the number of people coming in here wanting to make sandbox MMOs with amazing graphics that rivals best selling games etc with zero programming knowledge, never made a game before, and insists on spending all their time writing intricate game design documents in order to convince others to do all the hard work for them.

to that I say who is anyone to say what we dream, imagine, or design too big or to unrealistic to even try to accomplish just because they don’t know how to code or they have never made a game that’s why we are here to help people in understanding what it take and is needed to make a game and for them to find the people or information they need to make what they want come to life I will however agree on two things
1. No one but you is ever going to make your game come to life even if you sell it to someone else it will not be yours and it will never be what you first dreamed of
2. Knloage is key at lease at a basic level of all parts of this industry but it is also key to know the people who can help you if you don’t know how to code, draw, write, design, or create read. learn and try so you can understand it at a basic level and then find the person who knows it better this makes communicating you game to them much easer

In Topic: Hybrid Game Design UPDATED: Now with Mock-ups.

11 June 2012 - 07:44 PM

looks like you have a great set up so far

In Topic: My Ideas about a sandbox Game, Feedback or help appreciated.

10 June 2012 - 06:55 PM

so from what your telling me im getting the picture of a game called "shenmue" i look forward to the pic your going to post