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Recoilthreat

Member Since 06 Jun 2012
Offline Last Active Jul 20 2012 02:36 PM

#4949081 My Ideas about a sandbox Game, Feedback or help appreciated.

Posted by Recoilthreat on 14 June 2012 - 02:18 AM

Also, he has never made a game before but he wants to develop an Xbox360-PS3 game that pushes game design and graphics boundary.

Point one. Currently there are very few games that can push the 360 and ps3 which is why we haven’t had a "new" major console officially announced for quite a few years now
Point two. due the releases of major engines (such as udk and cry engine) making a sandbox game with high graphics with out "knowing" code is much more common and encourages people to design what they imagine now I’m not saying that learning coding languages isn't necessary because it is at least at a basic level to effectively communicate you ideas to you team but so is art, graphics, cinema, and writing these all are just as important to know as well and I feel like most people down play them



After hanging out in this forum for around 1.5 months, I am amazed by the number of people coming in here wanting to make sandbox MMOs with amazing graphics that rivals best selling games etc with zero programming knowledge, never made a game before, and insists on spending all their time writing intricate game design documents in order to convince others to do all the hard work for them.

to that I say who is anyone to say what we dream, imagine, or design too big or to unrealistic to even try to accomplish just because they don’t know how to code or they have never made a game that’s why we are here to help people in understanding what it take and is needed to make a game and for them to find the people or information they need to make what they want come to life I will however agree on two things
1. No one but you is ever going to make your game come to life even if you sell it to someone else it will not be yours and it will never be what you first dreamed of
2. Knloage is key at lease at a basic level of all parts of this industry but it is also key to know the people who can help you if you don’t know how to code, draw, write, design, or create read. learn and try so you can understand it at a basic level and then find the person who knows it better this makes communicating you game to them much easer


#4947498 How to reinvigorate a team?

Posted by Recoilthreat on 08 June 2012 - 03:36 PM

on another note if you are able to get the agreement seeing how you teams local is around the globe and not in a office it’s going to be hard to get team moral up unless you
1. Can get all people in on the project together (Skype, vent, team speak) and have a group sit down and recollaborate the project to get everyone excited and a vested interest again.
2. Find the most influential person on the team (the social butterfly of your team) and sit and talk about the project in every positive way you can get excited about it from there he should go and spread the word and it should get moral up again although that is the slow way.
3. show and tell- have all the members of your team show what they have been doing and have them explain what and why praise for high level progress or effort this will appeal to peoples competitive side but on a caution note if not handled right it could also blow up really really badly so handle it with care the mini version of this would be having them post their work for the team to follow ( website, YouTube, wiki) it’s a more passive way to do it but it’s really effective to have that way everyone can follow and start seeing the whole picture instead of just there part


#4946854 Whats a good game to start with

Posted by Recoilthreat on 06 June 2012 - 02:19 PM

removed


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