Hi everyone. I need advise and have questions concerning the subject of publishing a browser game.
I'm being told marketing is important and if you worked with a publisher, maybe kabam games? they could help you with that.
However I don't understand where the benefits are coming from in such a case. Most of the games seem to be marketed through facebook, I hear you can simply put your app up there for free?
So if games put up on facebook for example is being advertised automatically simply by being on facebook, what is the point of having a publisher's support? How exactly does a publisher help in terms of marketing in specific terms?
Pardon for any ignorance and sincerely hoping to learn, thank you!
I need some advise and would like to learn more about how to pitch a game as well as aspects of marketing.
Mine is a browser game that is WIP but will soon come to completion.
I hear marketing is very important, I was told by a developer friend its a good idea to split profits with a publisher and leave the marketing to them, because I lack experience in marketing.
My question is, (1) is marketing imperative to making sales for the game? (2) how difficult is it to market successfully without experience? (3) Is it then a good idea to find a publisher to handle this?
The next aspect I would like to learn about is pitching. I would like to raise a small amount of funds for the game's development to share risk.
My question in this area is, (1) how does one choose which publisher (i assume its a publisher i should approach) to approach? (2) do you always need a formal professionally made business plan to pitch your game to a publisher? (3) how do you pitch your game's ideas to a publisher without risk of them rejecting you and taking your ideas for their own after?
Thanks for reading my numerous questions! Much appreciation here and many thanks for any questions answered!
Hi people, I have a question related to game programming I hope I can get some answers for please.
A programmer friend of mine told me that adding additional programmers late in a game's development does not speed it up, instead it slows it down. The rationale behind this is because there are many codes developed by the time we are late into a game's development, new programmers entering at this point, may not be able to become familiar with the codes already built such that they wouldn't do anything that might break the code, create codes inconsistent with the existing ones, or develop codes in such a way that creates performance bottlenecks (eg. too much memory, cpu etc).
May I know if his opinion is accurate?
I welcome and appreciate any feedback, thank you all in advance.