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Member Since 10 Jun 2012
Offline Last Active Jun 22 2012 05:27 PM

Posts I've Made

In Topic: My Ideas about a sandbox Game, Feedback or help appreciated.

14 June 2012 - 04:30 PM

Thank you for the Feedback :D :)

In Topic: My Ideas about a sandbox Game, Feedback or help appreciated.

14 June 2012 - 10:24 AM

Ahh, Lots of posts i need to catch up on.

Thank you all for the feedback and i understand you are not trying to derail what i wish to do in life, and i understand very well that many of you are pointing to the lack of programming skills, However if i can write a solid story and a solid design then that's something at least i will have put some kind of effort into making the game even without coding experience, and i can always pick up a few books and read through them to get a basic under-standing or i can get some E-books and read them to get a basic understanding.

I have one idea about how to get developers to help me or animation specialists to help me, and i understand my Game will probably turn out differently than what i expect or what i see or vision in my mind, and i also understand some things will just not be possible, but things can be changed and edited in the GDD, the people who will help me will have just as much say as i do, it will be a collaborative effort not just mine.

That said, as many are stating i think it would be a good idea if i picked up some books to help me learn the basics of programming, that would be a step in the right direction i feel.

In Topic: My Ideas about a sandbox Game, Feedback or help appreciated.

12 June 2012 - 03:49 PM

I really don't think you need to go into detail on how the SFX volume control works... You really don't have to explain the most basic of functions. "start game would start the game". Is this the captain obvious version of a GDD? I think you're missing the point of why a GDD is written.

I also think you need to learn another skill that can be helpful in game development. To me it just sounds like you don't want to put in the hard work required to learn programming and you just want to be the idea guy that everyone works for. You even stated yourself that you need a bunch of money to pay people because really, that's the only way an idea guy with no experience can exist.

I'm not saying you don't have a chance at getting funded or something... but I wouldn't hold my breath if I were you.

I will be designing and writing the entire story for the Game, so not just the guy who designs and employs people, i will also write the story.

As i said, i will be completely descriptive with my GDD to the point of been captain obvious just to hammer home what i want, then when someone reads it or something i can expect them to fully understand what i am wanting, Also they will create there own aspects as well as mine, i would allow people to change or add things if they are better or ideas are better than mine, this would be a Team-Effort not a My design so do it like this now.

Also, Money is my main issue, because at the moment i can not go out and hire 15 or so Animators and Developers at 60K+ a year to help me, but i have other ideas also i am putting in hard work at the moment, it's very frustrating thinking you have something 100% and then realising you need to change something or start afresh.

But i thank you for the feed-back Posted Image

Edit, according to Wikipedia

A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game.
Although considered a requirement by many companies, a GDD has no set industry standard form. For example, developers may choose to keep the document as a word processed document, or as an on-line collaboration tool.

In Topic: My Ideas about a sandbox Game, Feedback or help appreciated.

12 June 2012 - 02:46 PM

So, you know how to write a professional GDD? As in, professional? There is a difference between a GDD and an idea.

Yes, i can write a GDD i will put all the details into the GDD and i will explain it as-if i am explaining it to a developer so they understand it better with percentages and other things Posted Image

Another snipped of information from my GDD

SFX Volume, This would turn the sound effects down or up, this will start at a base of 50% and can be turned down to 0 which would be no sound at all and all the way up to 100% with 100% been the loudest it can go, as with the sensitivity if you drop it by 10% below 50% each time you drop it down it will get quieter if you slide it above 50% each time you go 10% higher after 50% it would get louder

This is how i am writing in my GDD, there will also be concept Art within there to help facilitate what i write.

Edit, here is what my GDD look's like, Terrible cropping skills, Clicky here

In Topic: My Ideas about a sandbox Game, Feedback or help appreciated.

11 June 2012 - 07:29 PM

Dan Houser and Sam Houser who have created the story and feel for the last 4 or so Games i believe cannot code

1. Why do you believe they cannot code?
2. How is writing the story and feel alone enough to make a video game?
3. Do you think started with only an idea and some how managed to get others to fund and do all the tough work for them? Perhaps they worked their way up?

Quick update: http://en.wikipedia....wiki/Sam_Houser says "He is responsible for taking GTA into the 3D-environment era, creating realistic cities under fully 3D-engines". Working on 3D-engines sound like coding to me.

What they are doing is very different from what you are trying to do. David Jones and Sam Houser are probably experienced coders with multiple titles under their belt, when they made GTA. Very different from someone with just ideas and no programming skills.

Also, i could try going to university and asking them if they have people who wish to create a game with myself that way it would reduce the costs i would incur initially and it would give them something to put on there CV when they left and or if they stayed on my team if the game was successful.

This is another reason why indie developers need to know some coding: you can start the project yourself. Once you have a prototype or tech demo, it is easier to convince others that you are serious.

Also, from personal experience, there might be enthusiastic sounding people who offer to work for free or for their CV, but these people will often just disappear on you. Another reason why its good to know how to code: that way you can take over the code and/or continue the project yourself while waiting for future help to come.

Thank you for the feedback i appreciate it

You are welcome. Good luck with this project. Hope to see your game one day. Posted Image

Thank you for this i understand this is not negative but constructive so thank you.

1, i did not believe they could, but if they can fair play to them i bet they worked hard for it Posted Image
2, I will design the Game and i will write the story, but i would have to employ animators and developers to do this part for me.

I will be Writing the Design content for the entire Game from tomorrow and untill i feel ready to release the information to any developer, at the current time My 2 friends who can draw and who will help me with concept art will draw what i need and if needs be they will happily help me with the Graphics to put into an actual Game. But again i would need an animator to put what's on paper into a Model engine into a game

I will write the design in a document file detailing every fine aspect of every option, an example of this is the following, please bare in mind this is an extremely small snipped of information, this is just so you can grasp on the idea of what i will be writing and tuning it to as much detail as possible.

Start game - This would start the game, the game would show a loading icon while remaining on the main Menu, upon the game loading it would launch the intro I will describe the intro in another section.
Load game- This would allow you to load any previous saved games and or the last auto save that was made. When selecting which save you would like it would display a “Loading Saved Game” message to let the Player know what the game is doing. This screen would be blacked out if this is the first time launching the game as there would be no saved game data to load from.

Obviously, this has the Header of "Main Menu" and it linked from the Table of contents for ease of navigation within the documentation. I will design the game, write it all down and then i will put the concept art in and see how it looks, i will then begin to write the story, i do not plan to rush this and i fully expect it to take many months before i feel anywhere need ready to release it to anyone.

Thank you for the feedback, I appreciate it.

Edit, sorry i promised some concept art today but i have been very busy planning and summarizing as you can see xD