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BraXi

Member Since 12 Jun 2012
Offline Last Active Dec 09 2012 09:05 AM
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#4984331 Sharing data between DLL and program

Posted by BraXi on 27 September 2012 - 06:53 AM

Thank you wqking ;) I owe you one Posted Image

Complete code and projects for VC++2010 are here: http://www.braxi.org/stuff/dll_library_cpp.rar


#4983122 Rendering concept

Posted by BraXi on 24 September 2012 - 12:21 AM

Thanks for feedback, I'm currently using pointers in my array and ATC your idea seems to fit into my engine. I can't write too much in this post now because I'm about to go somewhere. I will reply when i test your method. Thanks again ;)


#4971806 Game Engine Programming

Posted by BraXi on 21 August 2012 - 07:04 AM

I suggest you to start your work in following order:
  • Simple window with initialized DX renderer
  • Image loader / Material Manager
  • Timer
  • Input
  • Camera
  • Model loader / Model Manager
  • Shader Manager (load & compile hlsl shaders and use then im rendering)
  • Collision detection/physics, i suggest You to use free physics library, Newton Physics is good and free for commercial products
  • Entity manager to dynamicaly create and delete objects (for example. guns, medkits, enemies etc), this should be running at constant 30fps so it will be easier to update games over network
  • User Interface (menus, huds...)
  • Sound engine, OpenAL should be good enough to give it a try
  • Particles & effects
  • Post processing
  • Networking and prediction
This is enough to create a game, rest will depend on what else you need. I'm still creating engine for my game and so far it took me 5 months and im fighting with optimilizations and networking, networking is the worst thing you will have to deal with.


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