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Member Since 12 Jun 2012
Offline Last Active Mar 16 2013 08:42 AM

Posts I've Made

In Topic: CPU or GPU?

16 March 2013 - 08:38 AM

Quadro is not needed unless you are an industry professional. The NVidia GTX series are consumer cards. The 660 is the current gen gaming model. There are also 670 and 680 models if you can afford it.

In Topic: Small Novice Dev Group looking for advice.

03 January 2013 - 05:35 AM

Another alternative if your playing with python is to use pygame. Sure its alot slower than C#/XNA but its easy to use and still pretty capable. Your first game is never going to stick very well to the design doc so you could attempt to make your current game in pygame, see that it all goes horribly wrong and then with the knowledge you have gained attempt it again in C#/XNA.

In Topic: Cross-Platform MonoGame textbox

01 January 2013 - 02:59 PM

monogame has API functions for keyboard input, use them to check what key is pressed?

In Topic: What do I need to know in order to create C# 3d web game?

01 January 2013 - 02:57 PM

silverlight is a long dead and unsupported framework btw. Also the only way to run C# in browser other than either using the Unity Web Player plugin or using chromes native client which requires more than C# knowledge (need a little experience with C/C++ in order to alter and compile to mono runtime for NaCl correctly)

In Topic: Ouya Compiler

31 December 2012 - 10:10 AM

well you may have to change what libraries you use for various things, you'll need to see does the graphics library you use support android/have an android port available etc. Then you will need to rewrite your input handler for touch screens aswell, that said android already has support for hardware keyboards, mice and gamepads (did you know that ice cream sandwich actually has drivers for the wired xbox 360 controllers, just a case of connecting them which is also easily done).

Theres some more that needs doing aswell but I'm not an android dev.