Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 13 Jun 2012
Offline Last Active Oct 08 2014 11:17 PM

Posts I've Made

In Topic: Garbage Collector?

10 October 2012 - 03:49 AM

Mostly In game is object memory pool, or directly allocate and delete by their manager!
I think this way will make game more flexible and efficiency.

In Topic: Game engines, the choise of language

09 October 2012 - 04:18 AM

1,For editor gui, Cryengine3 use a charged library that like mfc(c++) and developed by other company.but I have forgotten its name.
2,Unreal and Cryengine are both separate engine and editor in different project, engine is kernel project.
3,In my opinion, I suggest that you should use c++ because of it portability.
4,Sorry about this question, but I think that using VS should be ok, and they may be develop it in Multi-Platform OS(win, linux,etc...), to make engine cross-platform available.