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Member Since 13 Jun 2012
Offline Last Active Jan 29 2014 01:11 PM

Posts I've Made

In Topic: [Help] GLFW Setup Tutorial Needed

19 November 2012 - 04:28 PM

Have you tried the docs? What was the problem with your previous attempts? GLFW isn't a "tricky" library (there are some out there). As long as your includes are where they can be found and your library is where it can be found, it should be as straightforward as can be.

The issue I am having is, it wont compile. but I really don't know what I am doing right/wrong. I need tutorial showing me everything I need to do to set it up correctly, so I can compile it and release it.

In Topic: IDE most comparable to VS

09 October 2012 - 06:07 AM

I have been using IntelliJ, it is a great IDE created by JetBrains. If you have ever used "ReSharper" for VS, this was created by the same people, oh, and it's free!


In Topic: [C#] Game Saving Problems, Files are too large

13 June 2012 - 01:40 PM

*Um.... How about using multiple files? One file per map.

That would not help with anything, the total file size would be exactly the same.

*If there's a lot of repetition on the maps you could compress the map (for example with zlib)

I can try that thanks, but it takes time to compress and decompress. I don't want them to be waiting for 3 minutes just to save or load their game.

*What do you mean by "it only generates the map"? Can't you save only the necessary data and rebuild the map?

It only generates the maps that they walk into. I can try and think of a way to save only necessary data.