Jump to content

  • Log In with Google      Sign In   
  • Create Account

Yorki

Member Since 14 Jun 2012
Offline Last Active Jun 14 2012 06:02 PM

Posts I've Made

In Topic: MMORPG

14 June 2012 - 11:21 AM

Personally no. Although if you consider SWTOR was built using HeroEngine and a vast amount of MMOs have launched on BigWorld they should be completely fine for a one man team. They are specifically built for this type of game and provide the tools you would otherwise spend a few years building.


Is there any way to try it out, before you pay 99$?

In Topic: MMORPG

14 June 2012 - 10:08 AM

Also is there a reason you're avoiding the proven solutions like HeroCloud and BigWorld?


Never heard of them, will take a look into them

EDIT: Looks amazing, but do you have any feedback using them?

In Topic: MMORPG

14 June 2012 - 06:26 AM

But the question is if it's dificult to programming MMO in those engines. Like UDK has maximum 64 connections and it's far away from calling it MMO and trying to write MMO in SDK is out of my range, because it would need many modifications. What about Cry Engine? Anyone has experience with it? Know its possibilities? Well Irrlicht looks good, but not amazing and if I have no other choice I would go for it. I saw unity, but graphics of games made in that engine looks average and comparing free Irrlicht makes no sense to pay for it or am I wrong?

In Topic: MMORPG

14 June 2012 - 05:49 AM

Im quite sure you can achive that with Irrlicht engine using rakNet for networking Posted Image
http://sourceforge.n...p?g2_itemId=171


Looks nice, what about licenses?

PARTNERS