Hello everybody, our team is developing a game and now we're in search of an engine that can simplify our project.
1) Can box2d be scaled to use more than 100000 bodies?
2) Can box2d be scaled to do collision detection of more that 100000 shapes?
3) what is the order of the raycast algorithm used in box2d for checking if 2 bodies are in line of sight of each other?
4) What 2d engine can be used for rendering more than 100000 characters?