1. They'll want to see visual demos, and clean elegant well-documented code. Both.
Do you have any "guide" to be cleaner?
Now for me a "clean code" is something subjective due to lack of knowledge.
Most programmers break in to the industry as gameplay programmers, tools programmers, or otherwise doing grunt work. After they are in the industry they tend to specialize; graphics is one specialty.
I have no experience (I have never been in the industry) and I want to be a graphics programmer.
Do you think making a portfolio focused in graphics is appropriate to begin?
I have 3 options for my first portfolio:
-Normal portfolio (show some skills as a average newbie game programmer: gameplay, tools, GUI, etc)
-Graphics focused portfolio (show some skills with common graphical features)
-Mixed portfolio (mix both. It could have some sort of quallity reduction though)
I know there is no a "perfect way". But I don't know if just do the graphics focused portfolio from the beginning or try to make it as time goes (while working as a gameplay programmer of something).