What kind of demos do the companies want from a graphics programmer's portfolio?
Specifically what kind of graphical features should I use in my portfolio for breaking into the industry as a graphics programmer?
Is it possible to break into the industry as a graphics programmer? or generally not? I mean, generally the graphics programmers have begun being graphics programmers or they just began lower? Lower = GUI programmer, and so on. (Sorry for being supercilious )
I'm trying to learn the modern opengl with the core profile (+3.x) but I don't know the best way to initialize the opengl extensions.
Glew was a headache for me. I initialized it (and enabled glew experimental) but for some reason I had problems generating vertex arrays. I think it's because I defined the opengl profile to core profile with glfw, but I'm not sure.
There is a good opengl core profile tutorial?
By the way, I'm using windows 7 64bits with Visual C++ 2010 express.