This is my first post on here, and I'm posting to hopefully get a solution to my problem.
I have several HD sprite sheets (512 by 512 frames) in a 4096 x 4096 sprite sheet, and I'm having a real heck of a time regarding memory, loading in even one of them to use. The game I am making itself runs at about 16,000 memory usage, according to Windows Task Manager. Loading in one single Character sprite sheet pushes the memory usage of the program to 100K+ memory usage.
I'm aware the size of these is utterly ridiculous but I want to keep things HD, without taking up a whole lot of memory. Are there any techniques anyone here can suggest that'll help me keep the overall quality of the image, but reduce it's impact on memory.
ChrysalisMember Since 15 Jun 2012
Offline Last Active Jun 20 2012 10:42 AM
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