Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 15 Jun 2012
Offline Last Active Nov 23 2013 04:55 PM

Posts I've Made

In Topic: What makes a cool video game protagonist?

02 June 2013 - 01:37 PM

Everybody has different preferences that draw them to a character, whatever it may be. I think its mostly due to the image the character presents in the aesthetic and overall setting of the game. I tend to be drawn to characters who aren't so romanticized. I like A superpower here and there is cool, but I like characters who are average joes caught in a rut as opposed to some super soldier sent to fight off a race of man eating monsters.

In Topic: Games and Politics

30 August 2012 - 12:56 PM

I've actually asked myself the same question, how would people react to a politically themed video game? I've hesitated to actually sit and map out my ideas for it a bit before I came to the conclusion that it was okay. I had this idea about a game that takes place in a dystopian America, and one of the themes I wanted to implement in the gameplay is adapting to different types of political systems that have spawned on behalf of those who have gone astray from the tradition in all the chaos of the setting You'll come across when crossing a certain territory. You experience their values, their system of economics, traditions and so on. If games are meant to be a creative outlet, why not make it so. Just as long as it isn't generally offensive.

In Topic: What kind of tech would something like this take?

12 August 2012 - 08:59 PM

Hmm. Can I have an example of some techs that can do that? I really wanna know more. Watching how beautifully the AI played out in the last of us gameplay, I was really interested in what type of tech they used in their development to make the AI so dynamic.

In Topic: A Horrible Industry

25 June 2012 - 07:59 AM

I think this is your problem. Games are much more collaborative than I think you make them out to be. A creative individual trying to preserve their vision will probably struggle because of the collaboration required, not because of money.

I know it requires collaboration, AAA games cant be done on one person and you're not the only designer working there. I would be open to other creative minds to contribute because my vision alone won't cut it.

In Topic: My...sorta crazy idea.

20 June 2012 - 08:46 PM

So, a stealth/action game that revolves around the story. Cool. Instead of having different missions for different outcomes, make the outcomes just affect the missions. Like, for example, being caught near a government base would make some other infiltration mission have more guards than it otherwise would.

Good suggestion. I think a combination of them both would be great.