Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 15 Jun 2012
Offline Last Active Nov 23 2013 04:55 PM

Topics I've Started

Story for the Picture

28 August 2012 - 09:24 AM

This is the concept art behind the game Remember Me. I looked at it and outta nowhere I thought up a plot for it. Looking at concept art tends to light the ol bulb. I wonder what stories you guys generate when looking at this:

Posted Image

Here's mine:

Its 2050 and Nigel Faber moves to Paris France on duty as a CIA agent. You live a double life in the city, regular working man by day, agent by night. But duty doesn't respect time as anything may come his way. In this picture, looking down from the balcony, he sees a target he is to hunt down from the briefing in his mission and the player must make a choice between scaling the building, or using the stairs, the choice has consequences as scaling the building draws suspicion and the stairs slow you down. Game play in scaling the buildings would implement elements of parkour. When James hits the floor, the chase begins, as he maneuvers through human traffic, and cars on foot to catch his target, the player would have the option to call to a pedestrian to stop the guy when he gets close.

The story was rather short... Posted Image
More like a concept I guess but it looked a lot better in my head.

What kind of tech would something like this take?

12 August 2012 - 12:45 PM

So, I came up with a concept for a game I wanted to include realistic crowds and AI actions in. I'm all consept, design and story, but my knowledge is kinda limited on the tech stuff; mostly programming. What kind of technology would it take to make this happen:

interactive crowds that you can talk to and recruit for missions through narrative dialogue choices which effect the outcome of the interaction.

realistic imperfections to AI behavior to make crowds seem more believable. Stuff like stumbling, ext.

A Horrible Industry

24 June 2012 - 05:09 PM

Or maybe its just me. I've been doing research on the video game industry for a while now and I'm trying to force myself out of the thought that the industry is a horrible place to work unless you're a talented indie developer making big hits for multiple platforms. I say this because of many things. I get discouraged when I see the majority of games on the shelf of a retailer like gamestop being outshined by games like Modern Warfare, Assasin's Creed, Halo and so on. Many games made on long tired hours by talented individuals stay out of the public eye and dont make much of a profit. Also the cost of making games today, is very discouraging because everything comes down to a decision and a huge budget. Its seems as though creativity potential is limited by funds because of the expensive tech needed. You have to water down great ideas into something feasible and cost flexible because there might not be enough to pay for good artists or more programmers or motion capture equiptment, something like that. Think of all the visions for games that could've become great but didn't get a chance because they were turned down by a manufacturer for not following an ideal consept, or setbacks because of dumbing down specs.

The way I see it, if a creative individual has a dream to release a game he or she thinks will be great based on their vision, they either have to do it on their own with whatever slim chance they have of doing so building a team, funding the project by themselves, and doing what it takes to get it out there, or work their ass off for years from the bottom to the top to have a say in what becomes of or what goes to accomplish that vision. The point I wanna make is that the industry needs some changes. I hate that everything comes down to money and the majority of gamers out there are so closed minded.

Hard Time Coming Up With a Name

24 June 2012 - 01:32 PM

I'm not very good when it comes to naming things, I tend to get picky and perfectionist and it overrides my creativity. I was wondering what you guys would name a game whose story is centralized on a covert militia taking part in an American uprising against a corrupt government which leads to a revolution...if you're interested in the story, here's the link: http://www.gamedev.n...rta-crazy-idea/

I'm just having trouble coming up with a good name.

My...sorta crazy idea.

19 June 2012 - 12:40 PM

I'm an aspiring game designer currently attending college to get a degree in game design and development. I've built a game before using FPS creator when I was like 14, the software made it so easy you can say a 5th grader can do it. So I cant say I've had major experience designing games, but I've been creating stories since the 3rd grade drawing comics on notebook paper. The idea I had for a game is inspired from other games, books, TV shows and so on. I just need an opinion on how I'm doing so far. I personally think its a good idea, but I cant conclude that on my own. While writing the story of the game, I found myself very passionate about the story and many ideas and concepts came to mind. I took a break and thought about what it would take to actually make this game the way it looks on screen the same way it looks in my head, and I humbled myself to accepting the challenges and what good of a team I'll need to actually make this idea come to life. A certain aesthetic or appeal that gives the game a bold, fresh and unique brand and experience. The concept of experiencing the world through the character's eyes by not confining the player to a battlefield, taking him/her places where the conflict touches many things outside the battlefield. A game that takes away the inevitability of completing a mission, giving the player a free will that will shape the outcome of the story based on weather or not the mission failed or not. Great AI, graphics, all the good stuff people wish were present in more games I guess. Guess you can say this is my first project...no idea how I'm going to come about developing it hahah, but all this stuff is just blissful ideas in my head that I can't fully decode yet.

...anyway, the Idea I came up with so far, its a lil long, forgive me:

It’s 2085 and James Niles is a man living in the dawn of a second American civil conflict provoked by an undercover journalist movement exposing a series of clandestine operations and events leading up to the agenda of the newly formed ERA (Elitist Republic America). A period called the exposition era which started in 2062 because of the unusual amounts of disasters that happened prior to that period. Natural, economic, infrastructural and medical. Many of them unexplained or dismissed with a questionable explanation. In 2075, the news released by these journalist spies who called themselves the Joint Truth Beholders got more and more intense by exposing many amendments made by the government over time that resulted in the eventual decay of the U.S. Bill of Rights. These new laws when read between the lines of the B.o.R. stripped away the individual rights of Americans. By 2080, American society began shifting into a dystopian state with the initiation of a police state government. Then in 2082, the unthinkable happens when the four members of the JTB were finally unveiled to the public for the first time. Tragically and inevitably, they were all assassinated shortly after. This marked a limit in outrage amongst the masses of the American public. This sparked aggressive rebellion against the imposed power in the country and it goes on til 2084; with the bombing of many government facility by civilians. The govt takes the uprising seriously and as a result of the bombings, the ERA responded with a vengeance. They began to lash out a force against civilians in an attempt to keep them under control by committing random acts of terrorism indirectly using mind controlled individuals called subjects who were victims to a project named ALPHAMIND (a revival of MKULTRA with more effective and advanced methods to achieve mind control as a means to mass produce subjects to release in society long sponsored by elite scientist for many years.) This leads from demonstrations, to protests to riots and finally acts of war against the ERA. This provokes a new level of retaliation in part by the ERA but the official unveiling of the Illuminati forces to the public in 2088.

Many domestic militias begin to form in the country and among one of these domestic groups is REO Corda, which started out as a closed civilian covert operations network dedicated to uncovering intelligence from within the government and acting upon it. Founded by James Niles and his ex-coworker Marcus Heath, after the assassination of four journalist spies in 2082, James took it upon himself to replace them as he felt guilty for keeping quiet about clandestine operations and agendas the government had up their sleeve for many years in his time as a CIA agent. The group retaliate covertly to government process by means of force, infiltrating from the inside. This is made possible by Marcus Heath who works in the government as a CIA agent but on the side of the people, feeding James important intell and information for him to carry out his plans with the group.

Its kind of inspired by the book "Before We Were Free" The style I'm aiming for is not a military shooter, but more of a person taking matters in his own hand in a domestic operation with a macgyver style/cyberpunk fashion, in a period of rebillion similiar but not exactly like the counterculture in the 60s and 70s. Dunno if it sounds ridiculous or not...looks alot better in my head =/
It'll take the span of a trilogy. The first dealing with the rebellion and covert ops stuff, the second will introduce a civil war and the third, not fully sure but an end to the war and a re establishment of a new government or something like that.

Feedback would be great. I need tips, opinions, whatever I can get.