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spoilt

Member Since 16 Jun 2012
Offline Last Active Jun 20 2012 02:42 AM

Topics I've Started

Stenciling using OpenGl ES 2.0

16 June 2012 - 09:34 AM

I am trying to figure out a way to cut out a certain region of a background texture such that a certain custom pattern is not rendered on the screen for that background. For example:
Posted Image

This square can be any pattern. I am using Frame Buffer Object and Stencil Buffer to achieve this kind of effect. Here is the code:
[source lang="java"]fbo.begin();//Disables ColorMask and DepthMask so that all the rendering is done on the Stencil BufferGdx.gl20.glColorMask(false, false, false, false);Gdx.gl20.glDepthMask(false);Gdx.gl20.glEnable(GL20.GL_STENCIL_TEST);Gdx.gl20.glStencilFunc(GL20.GL_ALWAYS, 1, 0xFFFFFFFF);Gdx.gl20.glStencilOp(GL20.GL_REPLACE, GL20.GL_REPLACE, GL20.GL_REPLACE);stage.getSpriteBatch().begin();rHeart.draw(stage.getSpriteBatch(), 1); //Draws the required pattern on the stencil buffer//Enables the ColorMask and DepthMask to resume normal renderingGdx.gl20.glColorMask(true, true, true, true);Gdx.gl20.glDepthMask(true);Gdx.gl20.glStencilFunc(GL20.GL_EQUAL, 1, 0xFFFFFFFF);Gdx.gl20.glStencilOp(GL20.GL_KEEP, GL20.GL_KEEP, GL20.GL_KEEP);background.draw(stage.getSpriteBatch(), 1); //Draws the background such that the background is not rendered on the required pattern, leaving that area black.stage.getSpriteBatch().end();Gdx.gl20.glDisable(GL20.GL_STENCIL_TEST);fbo.end();[/source]
However this is not working at all. How am I supposed to do this using Stencil Buffers? I am also facing some difficulty understanding glStencilFunc and glStencilOp. It would be very helpful if anyone can shed some light on these two.

I have also tried producing this effect using glColorMask but to no avail. The following code should produce a heart with a hollow square (But is not). Here is the code for that procedure:
[source lang="java"]Gdx.gl20.glClearColor(0, 0, 0, 0);stage.draw();FrameBuffer.clearAllFrameBuffers(Gdx.app);fbo1.begin();Gdx.gl20.glClearColor(0, 0, 0, 0);batch.begin();rubber.draw(batch, 0);Gdx.gl20.glColorMask(false, false, false, true);coverHeart.draw(batch, 1);Gdx.gl20.glColorMask(true, true, true, false);batch.end(); fbo1.end(); toDrawHeart = new Image(new TextureRegion(fbo1.getColorBufferTexture()));batch.begin();toDrawHeart.draw(batch, 1);batch.end();[/source]
Note: I am using the libgdx library.

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