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gnomgrol

Member Since 16 Jun 2012
Offline Last Active Apr 15 2015 08:53 AM

Posts I've Made

In Topic: Advanced unit steering (e.g minion movement in moba games)

07 April 2015 - 03:02 PM

Thank you for all your answers.

I had implemented what Khatharr suggested before I wrote my post, but that didn't result in what I need.

 

But what frob and servant suggest sounds fine to mine - I'll go with that.

 

Thank you all!


In Topic: Advanced unit steering (e.g minion movement in moba games)

06 April 2015 - 06:10 PM

Then the pathing-map get to big and pathing therefor takes to long.


In Topic: Advanced unit steering (e.g minion movement in moba games)

06 April 2015 - 10:46 AM

My units are smaller than the tiles I'm pathing on, so I can't really use the pathing approach. That's why I am looking for some kind of steering method.


In Topic: Advanced unit steering (e.g minion movement in moba games)

06 April 2015 - 09:34 AM

I am using A* on a classic grid, but taking all units into account would mean repathing all units when one unit moves. Units are usualy only immobile for a very brief time, so thats not happening.

 

When using classic steering, a unit will get stuck between two stationary units which are sitting next to each other. Imagine two circles touching each other - the 3rd unit will get stuck right between the two, because the repulsing forces cancel each other out. Can post a picture when I'm home.


In Topic: How to create a team around an existing project?

18 February 2015 - 06:12 PM

I agree with most of the points you are making. 

I think first thing I'll do is getting everything playable, with decent looking placeholders. Then set up a website with a short, illustrated and catching description of what makes the game unquie, fun and challenging, together with some short video displaying the gameplay.
When that is up and statisfying me, I'll start to approach artists. I'll look for people who are into competetive gaming and therefore can relate to the project. I'll make it clear that profit and ownership will be shared across the team, and that they can have a huge impact on the final product.

 

Thank you for sharing your oppinion on the matter!


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