Read the image, fetch pixel by pixel, assign tile according to color. If your maps are 50x50, you'd have a 50x50 image, each pixel having a specific color that corresponds to a specific tile. That way you could "draw" maps with paint or anything really.
I'm having trouble looking for tutorial or information on how i would be able to go through each pixel in an image. Is there somewhere you can point me to or give me a key word to look up?
This has nothing to do with your question, and you dont have to answer this if its a private project, but whats the game???
No problem, it's basically going to be a fishing game that I was going to use to work on making collision checks more efficient. The game world is divided up into a grid that is used to detect collision. The collision grid basically sorts where the location of each object to make a collision detection more efficient for smaller moving objects.
@rip-off Yeah I guess your right. If I want to make it the best I possibly can I should go with what I'm familiar with. But I was wondering does it make sense to continue learning C++ while working on the game in Java?
@Glass_Knife Although I probably wont be buying the book (I'm broke), that is a pretty nice compilation of tutorials!
That's a pretty interesting idea, but I'm not really sure how to structure a club around that idea. What I feel like will most likely happen is that I will teach something I'm a little more familiar with which is either java, gamemaker, or maybe even unity (because you know what they say the best way to learn is to teach someone else!).