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mk.jr.fan

Member Since 16 Jun 2012
Offline Last Active Yesterday, 08:56 PM

#5242218 Making an in game shop?

Posted by mk.jr.fan on 23 July 2015 - 11:50 AM

Thank you Onigiri Flash for the illustrations, they really helped! I like both ideas, but Onigiri's seems more practical in my case because controlling the boat might change. For example, I'm going to have a row boat that requires a constant press to keep moving and speed boat that can move by holding a button.

 

But I might do both if I'm going to have many boats in different subclasses. 




#5242206 Making an in game shop?

Posted by mk.jr.fan on 23 July 2015 - 10:55 AM

Thanks for the reply! Wow I haven't thought about polymorphism in a while, I think I'm going to need to refresh myself on it.

 

I use java, but I don't really understand your example that well. Are StarterBoat and MegaBoat two objects that extend the class boat?




#5242186 Making an in game shop?

Posted by mk.jr.fan on 23 July 2015 - 09:28 AM

I am currently making a fishing game and I wanted to know what would the best approach to making a shop. In the store it will sell boats (to increase speed in the ocean), hooks (increase the number of fish that can be caught), rods (increase how far the hook can go), and buckets (increases the inventory space). Should I be making classes for each individual item? Or have a list of stats that change the starting items?

 

Thanks for any help!




#5167892 How do you make and manage an indie development team?

Posted by mk.jr.fan on 19 July 2014 - 08:18 PM

After reading all of the posts the major problem that I'm going to face is motivating the people to work under me. So what I've decided to do is outline my plan and what the first meeting is going to be like to hopefully give a better idea of what I am trying to achieve.

 

My main goal is to create a team of kids from my high school to make games. If things go smoothly, this team would eventually be transferred outside of school or at least make new friends along the way that share my passion of making games.

 

What I plan to do is make at least one game before the school year ends. This game can be as big or small as it wants as it is ultimately going to be designed as a group. Now depending on the size of the club it can just be one group making one game or multiple groups making multiple games. In between meetings I would like to have periods of time where we could play games and try to analyze certain aspects of the game and also invite other people to test out our game. I would also really enjoy having at least two meeting days were we would have a game jam to kinda take a break from the main game.

 

In the first meeting I will introduce myself and my co-president and give my background in game designs. Next I would discuss the main goal of our club and try to get an idea of the experience level in the room with either coding, game development, or art. I will also tell them what I outlined above as the whole year. For the people that decide to stay I'll try to get name, contact info, and dates available.

 

From that point on what I plan to do next is decided on who stays and what experience they have. For example, if people are not familiar with coding then the club will center around teaching them. If people are experienced then on the next meeting we will discuss and brainstorm ideas for our game.

 

For motivation I was hoping that because we are basically creating a game that we all want as a group, they will want to work on it.

 

So that's basically my whole plan for this club. Does this seem like it will work or am I setting myself up for the impossible/highly unlikely?




#5167678 How do you make and manage an indie development team?

Posted by mk.jr.fan on 18 July 2014 - 04:26 PM

Hi, I am currently a junior in high school and I wanted to make a game design club for senior year. I have about 3 or 4 years of experience making small games such as a small platformer on GameMaker, a top down shooter in java, and I am currently working on a snake like game in Unity. The club is meant to create a team of either programmers and artist to make games throughout the year. The only problem is that I do not know how to manage a team. As stated before, my game experiences have mostly been myself doing the programming and art with an occasional friend to help out.

 

What I need to know:

  1. How can I distribute the work?
  2. How do I know who to choose join?
  3. How can I make sure people are on task?
  4. How can I make sure people are communicating? 
  5. How do you manage resources between different people?

Also any ideas on what to use? I was thinking of using Unity, but because I don't feel like the most experienced with it I'm not sure how comfortable I would feel running a team under it.

 

Situation:

  1. Will be working on Macs and PCs
  2. Needs to be some what beginner friendly 

Any help or tips on this would be great! Thanks!

 

Here's an update on what I plan to do with the club:

 

After reading all of the posts the major problem that I'm going to face is motivating the people to work under me. So what I've decided to do is outline my plan and what the first meeting is going to be like to hopefully give a better idea of what I am trying to achieve.

 

My main goal is to create a team of kids from my high school to make games. If things go smoothly, this team would eventually be transferred outside of school or at least make new friends along the way that share my passion of making games.

 

What I plan to do is make at least one game before the school year ends. This game can be as big or small as it wants as it is ultimately going to be designed as a group. Now depending on the size of the club it can just be one group making one game or multiple groups making multiple games. In between meetings I would like to have periods of time where we could play games and try to analyze certain aspects of the game and also invite other people to test out our game. I would also really enjoy having at least two meeting days were we would have a game jam to kinda take a break from the main game.

 

In the first meeting I will introduce myself and my co-president and give my background in game designs. Next I would discuss the main goal of our club and try to get an idea of the experience level in the room with either coding, game development, or art. I will also tell them what I outlined above as the whole year. For the people that decide to stay I'll try to get name, contact info, and dates available.

 

From that point on what I plan to do next is decided on who stays and what experience they have. For example, if people are not familiar with coding then the club will center around teaching them. If people are experienced then on the next meeting we will discuss and brainstorm ideas for our game.

 

For motivation I was hoping that because we are basically creating a game that we all want as a group, they will want to work on it.

 

So that's basically my whole plan for this club. Does this seem like it will work or am I setting myself up for the impossible/highly unlikely?




#5141323 Looking for a game engine that are for beginners and runs on macs.

Posted by mk.jr.fan on 22 March 2014 - 06:20 PM

Okay then that might work out perfectly if the the actual GM for Mac doesn't work out. Thanks guys!




#5141203 Looking for a game engine that are for beginners and runs on macs.

Posted by mk.jr.fan on 22 March 2014 - 06:10 AM

@Vikato: If the GM4Mac doesn't work, I will try the Enigma. The only thing is that it does look exactly like GameMaker but it just feels a little bit different, but if I have to use it I will. Also would you know if the coding is in GML? I'm not really sure because I think on the website it said it is some hybrid of that and C++.




#5141084 Looking for a game engine that are for beginners and runs on macs.

Posted by mk.jr.fan on 21 March 2014 - 02:10 PM

Yeah I guess I will try it out when I get the chance but I'm still open for suggestions for any other engines.




#5141077 Looking for a game engine that are for beginners and runs on macs.

Posted by mk.jr.fan on 21 March 2014 - 01:55 PM

@ProtectedMode I think I was a little vague on what school and kids I'm talking about. I am currently a junior in high school and are looking to work with the incoming freshmen to the incoming seniors (Sorry for being unclear I'm going to change that). I have seen Gamemaker for Mac but I wasnt really sure if I needed to pay for it to even try it out. Do you need to pay for it or is there a trial verison for it?




#5141051 Looking for a game engine that are for beginners and runs on macs.

Posted by mk.jr.fan on 21 March 2014 - 01:17 PM

You've already used Unity, how about choosing that? It has a large support base, plenty of tutorials and examples, and allows you to do just about everything and for most platforms. The editor/IDE runs on both Windows and Mac, oh and the best part is that for what you would need it is free!

Well the thing with Unity is that I believe it may be to advance for the club as these will be mostly beginners in programming/game making. I would like that use this as it does provide most of my needs, but I got to also think about the majority of people that wont know how to code.

 

Unity seems to be your best alternative, though it doesn't meet all your requirements. But if I may ask, what's wrong with GameMaker?

As I have said with sparzzarama's comment I fear it may be to advance for the beginners I hope to recruit. Although I will teaching them I think it may be to much for them to learn the things they need to know to make a quick game as it can be intimidating. With the problem of GameMaker is that it wont work on Macs. If it did I would definitely go for it.




#5140850 Looking for a game engine that are for beginners and runs on macs.

Posted by mk.jr.fan on 20 March 2014 - 09:15 PM

Hi! I've been programming for games since I was in seventh grade, working with engines that range from GameMaker to Unity to, what I am currently working in now ,java using library/frameworks. I really want to get a game development club going in my school to sort of train some kids (9-12th grade) in my school to form a small team. Right now I am currently searching for an engine that will work on macs and can be used by beginners. I've looked at some stuff such as Stencyl but it wont publish to desktop (Mac or PC) without having to pay a fee.

 

So what I'm basically looking for is a game engine that can be used by beginners (I guess drag and drop stuff), can publish to desktop, and if need be a price under $50. Any ideas?

 

Some other features that would be helpful would be the ability to code as well as drag in drop (Like gameMaker if you ever used it) and a supportive community.

 

If there is any thing out there like that please post it! Thank you.




#5028501 What makes a good beat'em up game?

Posted by mk.jr.fan on 03 February 2013 - 07:28 PM

Sorry I was busy studying for mid terms and i haven't had a chance to read but thank you for this huge post!




#5027991 What makes a good beat'em up game?

Posted by mk.jr.fan on 01 February 2013 - 06:02 PM

Yes I'm still here.




#4966002 What engine would be good to make 2d games?

Posted by mk.jr.fan on 03 August 2012 - 07:20 PM

A lot of folks are using C# / XML because of the wide Windows / Xbox support.
Quite a few folks like using Java, due to the portability.
Some folks like using Python / Pygame because of easy language.

It's all up to you. 2D games with sprites have been made in HTML / PHP / Jscript before.
Heck, due to the power of HTML5, many things are possible with that.

The #1 question you have to ask yourself is:
Do I feel comfortable with the language?

If you want to distribute your game, than portability comes into play, but just to code a 2D game, almost any language can be used.



The thing is that i am going to be learning javascript in school so i would probably become comfortable with it i just want to know if it is powerful enough to make games as big as limbo or have lighting effects like shadows.


#4966001 What engine would be good to make 2d games?

Posted by mk.jr.fan on 03 August 2012 - 07:18 PM

Just to make sure it is clear to you one thing: Java and Javascript are completely different languages.
They have similar names but their purpose and syntax are pretty different Posted Image

About the 2D engine:
- I tried making a 2D game in Unity3D but it was not so nice.
- You would have to use a 2D framework (as a plugin in Unity) to help you. I used a free one (Orthello2D) but I didn't like it much. A lot of people recommended a paid one (Sprite Manager) but I didn't want to risk buying one without knowing for sure it would fit my needs.
- Anyways you can find a good tutorial with the Orthello2D here.

Hope this helps somehow Posted Image


i think i will try Orthello2d. What was the problem with orthello?

Also when making your 2d game what went wrong?




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