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mk.jr.fan

Member Since 16 Jun 2012
Offline Last Active Today, 08:25 AM

Topics I've Started

Making an in game shop?

23 July 2015 - 09:28 AM

I am currently making a fishing game and I wanted to know what would the best approach to making a shop. In the store it will sell boats (to increase speed in the ocean), hooks (increase the number of fish that can be caught), rods (increase how far the hook can go), and buckets (increases the inventory space). Should I be making classes for each individual item? Or have a list of stats that change the starting items?

 

Thanks for any help!


Making a simple drawing game in browser?

21 April 2015 - 02:39 PM

Hi I want to make a simple drawing game that I can use for a class project. The idea is that I post a url on the screen and people type it in on their personal device (very much like Kahoot!). Once I feel like everyone has joined I'll start the game. The main purpose for this demonstration is making a collaborative drawing, so I would like it to update people's drawing on the board as they draw.

 

My main experience is programming in java and using that to program small games. Any idea on how to make the website and/or drawing app?

Thanks for any help!


To scale or not to scale?

11 March 2015 - 03:06 PM

Hi, I'm currently trying to create a fishing game and was having trouble determining a scale in which to make the fish and player. For example, would it look out of place if a goldfish were bigger than the boat trying to catch it? Or should I make the goldfish smaller than the boat?

 

The problem I'm having with scale is that the bigger the fish are, the bigger the world, which could lead to optimization problems. I also don't want to make the fish too small as that would make it harder to see. (As an aside question: If I'm working to make a game for PC is there a size I should stay above so it's not too small for the player to notice?)

 

Does it make a game look better if it's too scale (or close) or does it not matter?


What are the possible ways of making a level editor?

16 January 2015 - 09:53 PM

Hi I am currently making a fishing game in Java and I wanted to know how I could make a level editor for my game. The game world is divided up into a grid that is used to detect collision. The collision grid basically sorts where the location of each object to make a collision detection more efficient for smaller moving objects.But for solid objects that players can walk on and bump into (like land and sea walls), I plan to make it different where one block of land fills one unit on the grid. The only problem is that I'm not sure how I can place these blocks in a more visual way.

 

I understand that I could possibly use a text editor and fill the map with 1s and 0s, but I would like the possibility of making a map/level editor. Would it be possible to make an image and let the program interpret that from a file or should I make a level editor in game? Is there any other way to make a level editor?

 

Any suggestions or help would be appreciated! 


Sfml or Libgdx (C++ or Java)?

01 November 2014 - 10:07 AM

Hi I am in some need of some advice. I am preparing to work on my first full fledged game, but I am uncertain of where to start. Now what I mean first full fledged game I mean by something that I can actually show to the public whether it be paid or for free. I have experience in making smaller games but they were more for school projects. I have a pretty good understanding of java as I had taken classes during my high school year (I'm currently a senior in high school) also I have used Libgdx before. I am new to C++ as I just started going through tutorials for sfml.

 

The reason I am asking which one I should use is because I want to make this a big game, but I'm unaware of the pros and cons of each library. For example I'm not even sure how to make an executable or different ports for sfml.

 

Should I just go with what I am familiar with or try to learn C++ since I'll probably have to do it some way or another?

 

Thanks for any advice!


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