I have been trying to make a particle engine for a while now. i think i understand the base mechanics behind it but i can't seem to put it together.
my end goal would be to a particle engine based in drx9 that uses shaders. So if anyone could point me in the direction of a simple particle engine tutorial or on here i would greatly appreciate it.
another question if doing particle with shaders the only thing that would get update c++ side would be the position right???
i have been working on a particle system for a while now, but its just not coming together the way i need it too. i am at my wits end with it. the main prblem i have is that my spread doesnt spread at all, it lingers trailing behind the object its attached to.