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Member Since 19 Jun 2012
Offline Last Active Oct 02 2014 05:49 PM

Journal Entries

Aurioch's Time Machine > Project update

Posted 18 March 2014


So, classes started again, and my duties as a student returned. Luckily, my schedule is pretty neat (monday and friday full, wednesday normal, thursday labs here and there, and tuesday empty), so I can pretty much arrange everything to perform at my maximum capacity. Classes I'm attending to are Math 2, Physics 1, Network Programming, Development o...

Aurioch's Time Machine > Post-semester speedrun

Posted 28 January 2014

Phew, it's been a while.

Semester finally over, all classes have been passed, now I have free time until summer semester starts full force. Not that I've had to do much anyway as classes were easier...

Anyway. This will be like a personal diary, so my rambling might be incoherent.


Yesterday, after exam passed, I came up on the idea of per...

Aurioch's Time Machine > Fighting the code backfire

Posted 30 July 2013


While it's on my mind, I wanted to write here few lessons I learned in last few days.
If the language supports polymorphism, USE IT.
Design before coding.
Having properly structured code helps. A LOT.
Keep the objects closely related on one heap.

Those points don't seem to be related, right? Allow me to explain.

I've started to hunt coop related...

Aurioch's Time Machine > Salty update.

Posted 23 July 2013


Greeting from the sunny (and disgustingly windy) beach in Croatia. It's good to get away from the regular style of life; for some reasons my productivity arises while on vacation. Only problem is the lack of the normal connection to the internet, but I've managed to snatch dad's mobile internet USB stick so I can get here on occasions, so, this jo...

Aurioch's Time Machine > Back to the (my) past.

Posted 29 June 2013

I've been working a little on my old laptop. After digging through My Documents in search for some old documents, I've noticed VS2010 folder in it. With my curiosity suddenly awakened, I suddenly found myself staring at the content of the Projects folder.

Reason: some of my old projects were there. Most of them were games. A collection of 1s and 0s, sile...