Jump to content

  • Log In with Google      Sign In   
  • Create Account


Aurioch

Member Since 19 Jun 2012
Offline Last Active Yesterday, 04:02 PM

Posts I've Made

In Topic: Got offer to create music for my game, how to respond?

13 August 2014 - 12:11 PM

Did you actually need the music?

My point being, sometimes you get an offer that makes you mind bend twist and turn, but the true answer is: it wasn't part of my plan and the only reason I'm considering now is because I've got an offer.

I tend to turn down most if not all such offers and get back to them if I have a project (any) that actually requires their services...

 

Yup, I need music, otherwise I wouldn't accept the offer. Thanks for the warning for the future if similar thing happens :)


In Topic: Got offer to create music for my game, how to respond?

13 August 2014 - 04:55 AM

Hello

 

Thanks everyone for your inputs. You've all been a great help, and I have to say, negotiations ended greatly with both sides satisfied. Draft of the contract is completed, and it looks like this:

  • Composer owns rights to the music, while I'll hold the rights to use it in game and any promotional materials indefinitely.
  • If required, I can buy the complete ownership from him. In this case, he retains the usage of his work for self promotion.
  • He gains 25% of my profits until the money owed is paid in full.

Only thing that now remains is plain english contract. He feels it isn't necessary, but maybe it would be better for both his and my protection?


In Topic: Got offer to create music for my game, how to respond?

06 August 2014 - 11:55 AM

Thanks bschmidt for your input as well.

 

I got mostly positive response to my proposal :) *sighs in relief*

 

I also got the rates from him... his usual rate is £100 (approx $180) per minute, but is willing to drop it down to £80 (approx $135) per minute for me specifically. He also expressed his concerns, such as him wanting to be able to use the music to promote himself, so it's time to negotiate a little more; after considering a little more, I think I'll rather have him keep ownership but add buyout clause, as I don't even have any idea how much success will I have with game.

 

Bonus point to his music is that he designs it to be sequenced randomly, which makes it interesting. I'll also have to consider how much I need, but that's for another thread.

 

Once again thanks everyone for your inputs, this has been enlightening, and dealing like this is brand new experience.


In Topic: Got offer to create music for my game, how to respond?

05 August 2014 - 06:35 AM

Thank you all for your advices. I've sent him message with the proposition similar to what Servant suggested without stating any specifics. I'll see how he responds to that and see what to do next based on his response. After all, I can't lose anything, while I could gain much.


In Topic: How do I advance my C# Programming Skills

03 August 2014 - 07:52 AM

In addition to what Sean and orizvi said, best way to learn the language is to learn it while using it. Numerous times I found myself learning language's syntax and quirks by just doing various tasks, either homework or my own projects. For the Network Programming course on college I had to quickly learn C for homework, lab assignments and exams.

 

So, set yourself some projects, going from simplest one as number guessing game and tic-tac-toe to more complex ones.


PARTNERS