AuriochMember Since 19 Jun 2012
Offline Last Active Yesterday, 06:37 PM
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- Age 22 years old
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Solved pathfinding, I believe it provides enough challenge right now. Rest of the game is straightforward: options, art, powerups, sounds, particles.
Rewriting pathfinding yet again, this time making it more precise by increasing amount of nodes it checks.
At some point you will need to create an algorithm which prioritizes the checking of nodes, for example - by urgency. You will find this to be an important step in developing AI coding later.
Feb 02 2013 07:26 PM
Wow... my pathfinding... actually.... works... if we ignore driving over everything and infinite loops when tile is unwalkable.
Started pathfinding anew. Result... much cleaner code. Sometimes I wonder what's wrong with my brain.
Behavior tree finished, I hope I didn't mess anything up. Now onto the hard part: pathfinding.