Aurioch
Member Since 19 Jun 2012Offline Last Active Yesterday, 06:37 PM
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Aurioch
Solved pathfinding, I believe it provides enough challenge right now. Rest of the game is straightforward: options, art, powerups, sounds, particles.
May 16 2013 10:53 AM
Aurioch
Rewriting pathfinding yet again, this time making it more precise by increasing amount of nodes it checks.
Feb 02 2013 05:58 PM
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3Ddreamer
Hi, Aurioch
At some point you will need to create an algorithm which prioritizes the checking of nodes, for example - by urgency. You will find this to be an important step in developing AI coding later.
Feb 02 2013 07:26 PM
Aurioch
Wow... my pathfinding... actually.... works... if we ignore driving over everything and infinite loops when tile is unwalkable.
Jan 30 2013 09:28 PM
Aurioch
Started pathfinding anew. Result... much cleaner code. Sometimes I wonder what's wrong with my brain.
Jan 30 2013 07:42 PM
Aurioch
I suddenly have an urge to delete current pathfinding code and rewrite it from scratch...
Jan 30 2013 01:00 PM
Aurioch
Behavior tree finished, I hope I didn't mess anything up. Now onto the hard part: pathfinding.
Jan 29 2013 11:54 AM

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