Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Aurioch

Member Since 19 Jun 2012
Offline Last Active Yesterday, 06:37 PM
-----

Profile Feed

Photo

Aurioch

Crap. Broke the game. 4 hours of bugfixing, here I come.
May 17 2013 10:06 AM
Photo

Aurioch

Solved pathfinding, I believe it provides enough challenge right now. Rest of the game is straightforward: options, art, powerups, sounds, particles.
May 16 2013 10:53 AM
Photo

Aurioch

Looking at my old code, I really want to slap myself for writing it.
May 08 2013 10:45 AM
Photo

Aurioch

Semester over, back to the coding with refreshed mind :)
Feb 16 2013 02:31 PM
Photo

Aurioch

Rewriting pathfinding yet again, this time making it more precise by increasing amount of nodes it checks.
Feb 02 2013 05:58 PM
  • 3Ddreamer's Photo
    3Ddreamer
    Hi, Aurioch

    At some point you will need to create an algorithm which prioritizes the checking of nodes, for example - by urgency. You will find this to be an important step in developing AI coding later.
    Feb 02 2013 07:26 PM
Photo

Aurioch

Wow... my pathfinding... actually.... works... if we ignore driving over everything and infinite loops when tile is unwalkable.
Jan 30 2013 09:28 PM
Photo

Aurioch

Started pathfinding anew. Result... much cleaner code. Sometimes I wonder what's wrong with my brain.
Jan 30 2013 07:42 PM
Photo

Aurioch

I suddenly have an urge to delete current pathfinding code and rewrite it from scratch...
Jan 30 2013 01:00 PM
Photo

Aurioch

I'm soooo gonna screw something up with A*...
Jan 29 2013 07:05 PM
Photo

Aurioch

Behavior tree finished, I hope I didn't mess anything up. Now onto the hard part: pathfinding.
Jan 29 2013 11:54 AM
PARTNERS