Jump to content

  • Log In with Google      Sign In   
  • Create Account


cold_heats_.--.

Member Since 20 Jun 2012
Offline Last Active Feb 11 2014 02:42 PM

Posts I've Made

In Topic: Predict collision between spheres

22 September 2012 - 07:13 AM

Thank you for taking the time to reply ^_^ .
@Bacterius there is no physics involved so no siedways momentum :) .

In Topic: Point-Plane distance

27 August 2012 - 10:00 AM

@alvaro , the author does specify they are actually lines when we refer to 2D.
My question is why does he say he computes the dot product between the vector-from-the-plane-to-point and plane-normal , if the line
" distance = P[i].x*Planes[j].a + P[i].y*Planes[j].b + Planes[j].c; " calculates the dot product between the vector-from-the-origin-to-point and the plane-normal ?

In Topic: Some good game design tips?

20 August 2012 - 02:20 PM

Thank you Serapth, I'll be sure to check your tutorial Posted Image .

In Topic: [OOP] Two classes that can acces each other's members

31 July 2012 - 04:28 AM

I'm bumping because I wanted to show you my design for the game.
http://imgur.com/aez1h

The dots represent pointers .Order of declaring classes is bottom up .
Tell me , how bad is it ..

In Topic: [OOP] Two classes that can acces each other's members

29 July 2012 - 11:37 PM

Thanks, I'll look at it .

PARTNERS