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Member Since 20 Jun 2012
Offline Last Active Sep 05 2014 12:16 PM

Posts I've Made

In Topic: Cannot pass normals array correctly

17 August 2014 - 01:45 PM

shouldn't you be passing something like glGetAttribLocation(shaderProgram,"vNormal") to glEnableVertexAttribArray ?


Also, see exactly which line allows something to be rendered again if commented out, i'm guessing it's the three lines following "NEW below" ?

In Topic: FBX model load

11 August 2014 - 12:19 PM

Autodesk's FBX SDK: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7478532


The Open Asset Import Library might be worth looking at . . . http://assimp.sourceforge.net/


Also, my personal opinion is that if you're building a custom engine from scratch, might as well implement your own model parsing, and using, ie, Wavefront OBJ is a good starting point... Since it's well documented, simple, ASCII, and basically supports anything you'd need to get going.

In Topic: Pipeline rendering optimization

28 July 2014 - 06:01 PM

recursive hierarchical spatial partitioning

In Topic: OpenGL learning methodology

28 July 2014 - 05:57 PM


In Topic: Render Flash SWF in OpenGL

27 July 2014 - 11:34 AM

take a look at gnash/gameswf, or librsvg