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3TATUK2

Member Since 20 Jun 2012
Offline Last Active Sep 05 2014 12:16 PM

Posts I've Made

In Topic: Cannot pass normals array correctly

17 August 2014 - 01:45 PM

shouldn't you be passing something like glGetAttribLocation(shaderProgram,"vNormal") to glEnableVertexAttribArray ?

 

Also, see exactly which line allows something to be rendered again if commented out, i'm guessing it's the three lines following "NEW below" ?


In Topic: FBX model load

11 August 2014 - 12:19 PM

Autodesk's FBX SDK: http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7478532

 

The Open Asset Import Library might be worth looking at . . . http://assimp.sourceforge.net/

 

Also, my personal opinion is that if you're building a custom engine from scratch, might as well implement your own model parsing, and using, ie, Wavefront OBJ is a good starting point... Since it's well documented, simple, ASCII, and basically supports anything you'd need to get going.


In Topic: Pipeline rendering optimization

28 July 2014 - 06:01 PM

recursive hierarchical spatial partitioning


In Topic: OpenGL learning methodology

28 July 2014 - 05:57 PM

http://www.arcsynthesis.org/gltut/
http://ogldev.atspace.co.uk/
http://www.opengl-tutorial.org/
http://lazyfoo.net/tutorials/OpenGL/
http://open.gl/
http://antongerdelan.net/opengl/
http://www.mbsoftworks.sk/index.php?page=tutorials&series=1
http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/
http://www.ozone3d.net/tutorials/


In Topic: Render Flash SWF in OpenGL

27 July 2014 - 11:34 AM

take a look at gnash/gameswf, or librsvg


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