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max.lavince

Member Since 22 Jun 2012
Offline Last Active May 10 2014 12:13 PM

Posts I've Made

In Topic: need help with a game m developing

02 July 2012 - 09:47 AM

theo2005 , this is opengl not directx .... the problem is the movement of the plane ... not the rotation...
the plane is moving on its own .. using the animate funciton
and the rotation is done by the keys , i want the plane to move in the respective direction even after the key pressed rotation

In Topic: need help with a game m developing

28 June 2012 - 01:17 PM

this is the screen shot ...
im thinking of putting in a skybox for the 3d world effect .... but first i need to solve this movement issue.

In Topic: need help with a game m developing

27 June 2012 - 09:51 AM

to antiHUMANDesigns--

thanks for responding ....
the plane is moving on its own n if i press a key i want the plane to rotate.
Now if i rotate the plane without any translations .... the plane kinda moves according to what i desire but not entirely - it does not face the other side ....the tip doesnt rotate rather the object rotates yu know how it is.
n if i translate it then the plane rotates as in the tip rotate but the plane yet moves in the z axis only ....
which looks a little stupid ( lol ).
i was thinking i create an axis and with the help of the axis ... the plane judges which way to rotate and move ... but its just a thought not sure how to go forward in that plan .. Posted Image

In Topic: need help with a game m developing

27 June 2012 - 09:05 AM

// as the function name suggests this function creates the environment, basically its just the plane and a couple of buildings and a road... simple polygons
void environment(void)
{
// i was just trying something with the rotatef codes , i dont actually plan on using this ... i just wish to rotate my object and not the world.
glRotatef(worldx,1.0,0.0,0.0);
glRotatef(worldy,0.0,1.0,0.0);
glRotatef(worldz,0.0,0.0,1.0);
glColor3f(0.4,0.2,0.2);
glTranslatef(0.0,0.0,-100.0);

//+VE Z-AXIS
drawbuilding(70,-30,15,10,64,10);

genroad();
glBegin(GL_POLYGON);
glColor3f(0.1,0.1,0.0);
glVertex3f(100,-30,250);
glVertex3f(100,-30,0);
glVertex3f(-100,-30,0);
glVertex3f(-100,-30,250);
glEnd();
}

void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(eyex,eyey,eyez,lookx,looky,lookz,0.0,1.0,0.0);
environment();
makejetplane();
attributes();
//maketplane();

Sleep(5);
glutSwapBuffers();
}

void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective(90.0, (GLfloat) w/(GLfloat) h, 1.0, 200.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 'q':
exit(0);
break;
case 'w':
movz+=1.0;
glTranslatef(0.0,0.0,movz);
glutPostRedisplay();
break;
case 'a':

zpoz-=5.0;
rolll = 1;
glutPostRedisplay();
break;
case 'd':
zrpoz+=5.0;
rollr = 1;

glutPostRedisplay();
break;

case 't':
//worldx-=0.5;
xpoz += 5.0;
pitchu=1;
glutPostRedisplay();
break;

case 'g':
xrpoz -=5.0;
pitchd=1;
glutPostRedisplay();
break;
case 'f':
yawl=1;
rolll=1;
ypoz+=2.0;
zpoz-=1.0;
if(zpoz<=-45.0)zpoz=-45.0;
glutPostRedisplay();
break;
//rolll=0;

case 'h':
yawr=1;
rollr=1;
yrpoz+=2.0;
zrpoz+=1.0;
if(zrpoz>=90.0)zrpoz=90.0;
glutPostRedisplay();
break;
//rollr=0;

//CAMERA CONTROLS
case 'j':
lookx-=5;
glutPostRedisplay();
break;

case 'l':
lookx+=5;
glutPostRedisplay();
break;

default:
break;
}
}

//ANIMATION
void animate()
{

movz+=0.1;
//movement+=0.1;
eyez+=0.1;
lookz+=0.11;
glutPostRedisplay();
}

oid makejetplane()
{
if(pitchu>0)
{
glTranslatef(movx,movy,movz);
glRotatef(xpoz,1.0,0.0,0.0);
glTranslatef(-movx,-movy,-movz);

} //glRotatef(xpoz,1.0,0.0,0.0);

if(pitchd>0)
{
glTranslatef(movx,movy,movz);
glRotatef(xrpoz,1.0,0.0,0.0);
glTranslatef(-movx,-movy,-movz);
}
// glRotatef(xrpoz,-1.0,0.0,0.0);

if(yawl>0)
{
glTranslatef(movx,movy,movz);
glRotatef(ypoz,0.0,1.0,0.0);
glTranslatef(-movx,-movy,-movz);
}//glRotatef(ypoz,0.0,1.0,0.0);
if(yawr>0)
{
glTranslatef(movx,movy,movz) ;
glRotatef(yrpoz,0.0,-1.0,0.0);
glTranslatef(-movx,-movy,-movz); }
//glRotatef(yrpoz,0.0,-1.0,0.0);
if(rolll>0)
{
glTranslatef(movx,movy,movz) ;
glRotatef(zpoz,0.0,0.0,1.0);
glTranslatef(-movx,-movy,-movz); }
//glRotatef(zpoz,0.0,0.0,1.0);
if(rollr>0)
{
glTranslatef(movx,movy,movz) ;
glRotatef(zrpoz,0.0,0.0,1.0);
glTranslatef(-movx,-movy,-movz); }
//glRotatef(zrpoz,0.0,0.0,1.0);
// BODY
and rest are just the vertex3f codes ...
i've posted everything please guys help me out here.
and apologies for any rookie mistakes as it has just been 3-4 weeks since i've learnt opengl.
Thanks

In Topic: need help with a game m developing

23 June 2012 - 12:12 PM

Thanks for responding.... Ahh I've got into this bad habit.
I'll work on it....
Its quite a large code
I'm not sure which part should I post here.
I'll post something soon probably by tomorrow, as I'm online through mobile at the moment

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