Jump to content

  • Log In with Google      Sign In   
  • Create Account


JonBMN

Member Since 22 Jun 2012
Offline Last Active Aug 15 2014 09:50 AM

#4958090 Alternative minecraft

Posted by JonBMN on 11 July 2012 - 10:44 AM

Me personally in minecraft its all the same. Materials that you mine all seem the same as in red stone, lapis lazuli, diamond, iron, coal, etc all have the same block design, just different colors. My suggestion is to really set them apart from each other. Instead of it be all blocks change up the formats and make it so that its not just all 3d blocks. Cylidrical blocks, square blocks, rectangular blocks, all of these to me would make the game unique.

Honestly you don't really need a name till its say in the beta stages just for the fact that you wouldn't want to create the game around the name.

Just my two cents, I would love to see this topic go far :)


#4958087 Starting developing for Android

Posted by JonBMN on 11 July 2012 - 10:37 AM


Below is a list of Android game engines, taken from: https://www.xing.com/net/androids/android-game-engines-engines-list-553242/android-game-engines-engines-list-29951892/32732345/

3D Android Game Engines

• Untity3D 3.0 http://unity3d.com/ (Early build)

• Airplay SDK 4.2 http://www.airplaysdk.com/index.php

• ShiVa3D (Beta Version) http://www.stonetrip.com/mobile-publishing.html

• DX Studio http://www.dxstudio.com/news.aspx?newsid=12fd905c-36d7-4823-... (under development)

• Announced: Unreal Development Kit (Unreal Engine 3) http://udk.com/

• Papaya http://papayamobile.com/developer/engine

2D Android Game Engines

• Cuttlefish Engine http://www.cuttlefishengine.com/ (under development)

• Rokon 2D Game Engine http://rokonandroid.com/ (discontinued as of 2011-10-17)

• Corona Game Edition http://anscamobile.com/corona/games/index.html

• AndEngine http://www.andengine.org/

• candroidengine http://code.google.com/p/candroidengine/

• Google App Inventor http://appinventor.googlelabs.com/about/

• Mages Engine (reported errors) http://code.google.com/p/mages/

Web based Game Engines & Specials

• Flash 10.1/Air http://labs.adobe.com/technologies/air2/android/#examples (needs >= Android 2.2)

• Aves Engine http://www.dextrose.com/projekte/aves-engine/index.html

• jMonkeyEngine http://www.jmonkeyengine.com/



I do believe a company like EA uses a custom engine they create.



#4957767 Why do shops have limited money in Skyrim and Fallout?

Posted by JonBMN on 10 July 2012 - 02:16 PM

The ability to barter items for items helps keep loot somewhat useful while discourage the player from hording gold though makes it frustrating when npc's demand more gold than physically exists in the world for their services.


Thank you everyone. So it prevents players from grinding for money to buy over powerful weapons. That makes sence.


Not so sure that's the case. 1) grinding is still possible, just less effective (you have to wait for store owners to replenish gold and sell items at appropriate vendors). 2) blacksmith inventory enhances with the player's level, I believe. I know I've never seen glass or ebony equipment in a blacksmith's inventory at early parts in the game, so purse or not you won't be aquiring high level items at low levels.

I believe its more about the game experience of investing in the Speech skill, which opens up all stores, gives merchants extra gold, better prices, etc. Don't forget, the main focus of The Elder Scrolls series has often, if not always, been immersion of the player.


These are all perfectly good explanations. My two cents however is that the game is making it so you have to go exploring for your items and use the crafting systems in the game to its full extent. This makes it so you don't become a gold hoarder right off the bat in your game. Like NaturalNines said the focus is immersion. Making it so you actually feel like you are in the dark ages. This creates your growth as a player.




PARTNERS