I went back to my SSAO sample for my engine after reading some others complaints getting it running. I viewed youtube video and it clearly doesn't look like mine. When you reconstruct the position from depth isn't it suppost to look like how normals in view space? Also is it the inversed perspective multiplied by the view when calculating the SSAO term on a screen quad? Or is it ortho and view inversed multipled?
SIC GamesMember Since 22 Jun 2012
Offline Last Active Aug 26 2015 01:38 PM
Just a guy who's into game development and programming in general. I crave knowledge and want to learn as much as I can!
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