SO I got into SSAO I took a snap shot but some reason it's not like Crysis 3 SSAO or any other ones I've scene. The depth is Z/W 100 as far plane and 0.1 as near plane.
The random texture was made in photoshop and converted to normal map. I stored the render target's height and width.
The normals are using the normal map included when it gets passed down to where the screen quad shades the SSAO.
This is done in 10 literatures. The rendertarget is R32G32B32A32_FLOAT and the depth stencil is D32_FLOAT.