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SIC Games

Member Since 22 Jun 2012
Offline Last Active Jul 09 2014 04:28 PM
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#4967753 If there's more indices loaded - does the shader need to have more bytes?

Posted by SIC Games on 09 August 2012 - 06:31 AM

So, I get a minus rep point because I showed what the world I was talking about? Dat's messed up. As you can see in the freaking video the GD Cross loads. Nothing wrong with the Custom Mesh importer. It just doesn't like Hearts and cones. FIne, I'll look over the code AGAIN and see what I can come up with. Wow, showing a video - minus rep point! F'ing gay! Ripits said how about show what's happening. So, I did.


#4967744 If there's more indices loaded - does the shader need to have more bytes?

Posted by SIC Games on 09 August 2012 - 06:13 AM

Made a quick video of what's going on. I show in this video comparison of the demo cross loaded fully and just a simple cone import which failed. I




#4965713 Direct X 11 compiling issues

Posted by SIC Games on 02 August 2012 - 07:51 PM

as Ripiz said, SIZE_T returns a unsigned interger. It like sizeof() operatator. So, if you're trying to return a size of a string then you'll need a length. Maybe you've already got it but I just threw it out there to help out a bit.


#4965275 Imported OBJ Looks Funky... :(

Posted by SIC Games on 01 August 2012 - 01:25 PM

Alright, I'm gotta study more about setting up Index Buffers a bit more. If I look back now, it doesn't really make sense in Index Buffer's mind because it's like, "You want me to draw what again? Okay cool, I'll draw this but you'll not like it!" So, this reminds me to do more studing before tackling the fun stuff.


#4960381 Should I do DX GUI for Level Editor GUI?

Posted by SIC Games on 18 July 2012 - 02:18 AM

Kunos, no wonder why I keep on thinking to myself, "This is absolutely crazy! There has to be a better way!" I'll take your idea! Thanks everyone for their support! Whew, no wonder why my head hurts - the brick wall DOES HURT! :D


#4960123 The Hype on Voxel Moxels....OH!

Posted by SIC Games on 17 July 2012 - 01:09 PM

I've done research into Voxels and seen some results. What I understand that a Voxel is a Volumetric Pixel. So a cube of pixels in X, Y, Z and mostly used in MRI scans. Jorn Carmark as I read looked into Voxel Raycasting and another source said it's too heavy on memory resources. A whole world composed of Voxels? Sure, compression would have to take part. Voxel Particles seem cool like for Clouds, Smoke, Fire and etc... Now, that I can see in game but composing the whole entire world and players into Voxels...I think would be over doing the memory. If there is a way then there is a way but in this time, maybe not. I think it's a great conept but how applicapible is it to truely have a true 100% voxel game? What is everyone else's thoughts about this topic? I'm doing more research at the moment because I do think there's a lot of potential and it does look awesome just not the blocky appearances that a voxel looked like in some videos I've seen. Thanks for sharing your open opinion!


#4958950 Ways of forcing players to play together without risk of getting griefed?

Posted by SIC Games on 13 July 2012 - 05:41 PM

This thread is so true! I never played WOW or Left 4 Dead but I can sympathize. I would discuss to the team of a idea of bringing a reward and punishment system for not helping your friends in battle. However, in a program it doesn't realize who or what anyone is doing. So, the person being attacked would have to send out a Distress state. If he's in distress then who ever is available saves them - get's say 20 points experience or whatever reward you offer. Or...if you wanna be a pain int he arse then you could say Failed Mission then this will surely have them go, "Oh, I'm suppose to help my friends? Damn! Okay!" Cause everyone wants to beat the game, right?

So, while in a Distress State - log out who's attacking who, log who's the attacker and check to see if anyone's firing at attacker. If not and team mate dies, then punish them. I'm pretty sure it wouldn't be fend for yourself if a loved ones were being attacked, right? This is the same moral principle that would apply. Team is like family - treat your team right and they'll treat you well. So, say if the player helped out then the other team member could say, "Thanks man, I owe you!" Law of Reciprocation. (I scratch your back, scratch mine kind of thnig). Get it? Anyways, if this helps then cool!




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