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SIC Games

Member Since 22 Jun 2012
Offline Last Active Today, 12:36 AM

Reputation Earned

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+1Voted up Issue with D2D10.1 blending with D3D11 Render TargetToday, 12:36 AM
+1Voted up Issue with D2D10.1 blending with D3D11 Render TargetToday, 12:36 AM
+1Logged inYesterday, 06:01 PM
+1Logged inYesterday, 08:49 AM
+1Logged inMay 02 2015 08:04 PM
+3comment from SIC GamesMay 02 2015 03:02 PM
+1Voted up comment from AresseraMay 02 2015 08:23 AM
+1Voted up comment from JulieanMay 02 2015 08:21 AM
+1Logged inMay 02 2015 08:20 AM
+1Logged inMay 01 2015 12:26 PM
+1Voted up Why would a mesh appear to be stretched out?Apr 28 2015 09:53 AM
+1Voted up Why would a mesh appear to be stretched out?Apr 28 2015 07:40 AM
+1Voted up Why would a mesh appear to be stretched out?Apr 28 2015 07:39 AM
+1Logged inApr 27 2015 10:16 PM
+1Logged inApr 25 2015 08:57 PM
+3Mar 10 2015 06:27 AM
+1Logged inMar 09 2015 10:41 AM
+1Logged inMar 07 2015 10:05 PM
+3comment from SIC GamesMar 07 2015 11:56 AM
+1Logged inMar 07 2015 09:34 AM
+3Mar 07 2015 07:32 AM
+3Mar 07 2015 05:03 AM
+3Mar 07 2015 03:55 AM
+3Mar 06 2015 05:33 PM
+1Logged inMar 06 2015 04:34 PM
+1Voted up Should the mesh class render or the shader class render?Mar 03 2015 08:46 PM
+1Logged inMar 03 2015 08:41 PM
+1Logged inMar 02 2015 10:52 PM
+1Voted up Should the mesh class render or the shader class render?Mar 02 2015 10:36 AM
+1Voted up Drawing fullscreen triangle, problem with shaderMar 01 2015 10:01 PM
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