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Member Since 23 Jun 2012
Offline Last Active Yesterday, 03:03 PM

Journal Entries

Riuthamus's Freelance > The Harvest: Aftermath

Posted 10 November 2014

So, after the end of the contest: Byte, Goss, and myself decided to move on with the project we had started. Telanor eventually joined as well and has been working on some of the more important systems. So what has been completed since the end of the contest?

Ful rewrite of all code (it was sloppy and NOT condusive to a quality game)
Optomization of all...

Riuthamus's Freelance > WOA2: Final thoughts

Posted 30 September 2014

Quick Thoughts:
I saw the rest of the people posting these things called postmortem and I thought to myself, "Why? Did somebody die?" I realized shortly after what they were saying so I went to dictionary.com to see if that was a proper use of the word ( I honestly thought I was stupid for thinking it could only mean death.) You can read the actual defi...

Riuthamus's Freelance > WOA2: Submission

Posted 28 September 2014



E - [Use to enter buildings]
F - [Use to pickup and throw]
1 - 4 [Sets the tool you wish to use]
I - [Opens Inventory]
Spacebar - [Press for action]

**Press 4 a few times while you are
already on it and it will switch the
seed type**


Only two crops work right now

Pumpkin and Corn...

Riuthamus's Freelance > WOA2: Down to the Wire

Posted 28 September 2014

We are merging all of our files now and making the final changes to the scene. With only a few hours left this is really cutting it close. We have something already in place but we are simply trying to add in that last bit of polish. This is going to be a very close thing.... I will keep you guys posted! As of right now the things to do:
Add the ability t...

Riuthamus's Freelance > WOA2: Day 7 (The Last Leg)

Posted 28 September 2014

Previous Posts:
Day 01: Theme
Day 02: Gameplay
Day 03: Polish + More Gameplay
Day 04: Random
Day 05: Unofficial Fun
Day 05.5: Bad Day
Day 6: Cause it just dont stop!

DAY 7: (The Last Leg)
Polish, Polish, Polish! This is what today is all about. Most of the team was up till 3am ( or later for those on the east coast ) working to get everything...