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Member Since 23 Jun 2012
Offline Last Active May 01 2016 08:52 PM

Posts I've Made

In Topic: 2d artwork

28 April 2016 - 06:21 AM

Just catalog all your work and keep it some place. After that... make posts in the forums that allow you to advertise polycount, here, and a few other places and just try to find people through that.

In Topic: Game concept

11 April 2016 - 09:13 PM

It's for children.
It takes place in a rural area.
It involves jumping.
It might be in the wrong forum.


I wish i could give this +10... seriously

In Topic: Critique of my Art

05 April 2016 - 08:54 PM

The normals are looking better but they are "set to face" instead of averaged, so you get the pixely look.

In Topic: Allegorithmic Substance for Non-Artist, Tools for Amping up Graphics?

02 April 2016 - 04:11 PM

Substance's ability to edit in real time is for the editor only, if you make a packaged game Substance's libraries doesn't pack with it, otherwise you would be giving every person a free version of Substance.
I don't know if UBER allows for this, I have never used it.

Have you used the Substance trail and some free models, to see if it works the way you want?


Actually with UE4 this is incorrect. You can edit directly in real time (game) using substance materials. You however, have to already have created the HLSL via Substance Designer. :P And any parameters you are modifying in real time need to be open for edit via Substance Designer. That said, no clue how it works for Unity

In Topic: Critique of my Art

02 April 2016 - 01:11 PM

You know that is like the third time that has happened to me this week. So either people really hate me.... lmao or this is a new epidemic! LMAO Dont worry about it though, little bit of negative never hurt anybody.