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Member Since 23 Jun 2012
Offline Last Active Yesterday, 08:16 PM

Riuthamus's Freelance > My first Kickstarter - Precur

Posted on 30 September 2016 - 12:54 AM

So, this week I have participated in my first ever KS. 

If you are interested show us some support and get a package! Comments welcome!

Riuthamus's Freelance > WoA: Post mortom (The Good, the Bad, the UGLY)

Posted on 15 August 2016 - 01:22 AM

So, the following will be a comprehensive guide to what went down this week, the good, the bad, the ugly! THE GOOD:
Production times were fairly fast. Within a day we had a prototype in place and the level was detailed to its most basic form. We wanted a simple puzzle game where you used light to kill zombies who were attacking you. You could not ki...

Riuthamus's Freelance > WoA: Day 7 (done)

Posted on 14 August 2016 - 09:07 PM

https://dl.dropboxusercontent.com/u/41065/LightOfFelin.zip  Link for the dl, and I am done. KEY FEATURES TO NOTE:
WASD for movement
E to pickup and place down pots
Spacebar to use your Ultimate ability only when your soul bar is full
LMB for igniting lights and killing zombies.
Connect to another player via direct connect. They need to be in a...

Riuthamus's Freelance > WoA: Day 4, 5, and 6 (Boatloads of info)

Posted on 13 August 2016 - 08:29 PM

So, with all the madness and my really locked down schedule I have not made a post everynight. However, this is going to be the ONE big post before the final post tomorrow. So lets go over what has changed:
Added new animations for player (15 to be exact)
Added new model for Zombie
Added vase
Added ability to pickup and place down the vase (e)
Added physi...

Riuthamus's Freelance > WoA: Day 3 (End of Day)

Posted on 11 August 2016 - 01:18 AM

So, no day 2 entry because I honestly went to bed at 5am after 15 hours of dev. However, today I come to you with a sweet and sexy video! The following are the changes we have made thus far:
Different types of lights. Always on (you get no credit for kills) - Lightable w/Delay (makes it harder) - Onetime ONLY lights
Zombie Logic - increased their logic to...

Riuthamus's Freelance > Woa: Day 1 (End Of Day)

Posted on 09 August 2016 - 08:00 AM

This day has been fairly productive. The following is what we were able to complete: https://dl.dropboxusercontent.com/u/41065/woa_01.png
Basic AI for zombies (they chase you and spawn!!)
Basic WASD movement for the player
20 art assets (UV ma...

Riuthamus's Freelance > Woa: Day 1 - Post 1 (Concepts)

Posted on 08 August 2016 - 04:15 AM

So, after the theme drop I feel pretty good about our concept. We will be using UE4 and focusing on the core elements first. This might be the first year I actually stick 100% to the theme. My first task was to setup the repo (P4) and then establish our tasking on the task site we use (activeCollab). From there I went right to work with getting the concep...

Riuthamus's Freelance > Gdl - Gamejam - Robodash

Posted on 24 July 2016 - 06:24 PM

Been an interesting weekend. Spent three days making a game for another gameJam. It was rather challenging since I had to create models for stuff that I had yet attempted. Our entire mesh was disjointed and parted out. Each mesh with its own bone set and animations. This caused for some interesting gameplay, but allowed for us to have physics on every bod...

Riuthamus's Freelance > Pastry Fortress - J007 - MP and Dropships

Posted on 24 April 2016 - 05:48 PM

Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/04/Screenshot-2016-04-24-13.33.30-1024x576.jpg
http://www.riuthamus.com/wp-content/uploads/2016/04/Screenshot-2016-04-24-13.33.28-1024x576.jpg  These are...

Riuthamus's Freelance > Pastry Fortress - J006 - Landscapes

Posted on 21 March 2016 - 02:41 PM

After 3 days of putzing around with the grass I have finally created something I am happy with: 
After playing with the grass I moved into making some fun stuff (this is not final but just a stress test) 

Riuthamus's Freelance > Pastry Fortress - J005 - Grass

Posted on 19 March 2016 - 09:03 AM

That is all. (seriously, that is all I have today! Im too tired for anything else) 
EDIT: yes this grass has some subsurface material properties

Riuthamus's Freelance > Pastry Fortress - J004 - Turrets + Third Person Shooter

Posted on 16 March 2016 - 12:09 PM

So, most of today was spent getting the Third Person viewport looking solid. I think we have something acceptable: https://youtu.be/pO4AGN1RFk8  I also added in the clouds to the primary level and damn they look good! http://www.riuthamus.com/wp-content/uploads/2016/03/pastryFortress_007.jpg

Riuthamus's Freelance > Pastry Fortress - J003 - Fun with Clouds

Posted on 14 March 2016 - 09:32 PM

A lot has been going on with the game this month. Here is a quick video showing off what I was able to accomplish today. (the music is custom and created by one of my good friends Skyler). https://www.youtube.com/watch?v=uCgUYJWT4TY&feature=youtu.be  This shows off something we were able to get in the game today. It is a particle based c...

Riuthamus's Freelance > Pastry Party J002 - Update

Posted on 27 February 2016 - 11:15 AM

We have been fairly busy with the game and I wanted to show some progress of what is in place so far. We have added a promo video which you can watch here:  is short and simple and will be used to gather interest early on. I know it doesnt define or explain anything (that comes when we have a few mor...

Riuthamus's Freelance > Shifting Gears

Posted on 24 January 2016 - 09:18 PM

So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible. In my time away I have worked on the following:
Creating a Steampunk 3d asset set
Created a game for a UE4 gameJam
Created my personal freelance portfolio