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Member Since 23 Jun 2012
Offline Last Active Jul 20 2014 04:19 PM

Riuthamus's Freelance > RoboPriest

Posted riuthamus on 31 May 2014 - 12:15 AM

So, I have been working for DSM ( at a snails pace ) for about 3 weeks now. He doesnt know it, but I have been working on making more than just what he asked! Mostly due to my taking so long... so today I wanted to show off a screenshot of what I have been up to!


Ill be post...

RuinValor - Birth of Talos > RuinValor: Buildings

Posted riuthamus on 31 May 2014 - 12:02 AM

This week I am on leave so the art that is being produced, for all my projects (DSM, All8, and RuinValor) should see some work. Tonights task was getting the castle gate fleshed out. Size, shape, and general concept were the goal and I feel that I hit all of those. I need to revamp the texture and make it more detailed in many ares but I think the current...

RuinValor - Birth of Talos > Return of the Dodo's: Video

Posted riuthamus on 25 May 2014 - 12:22 PM

Just something we had time to work on this week! Figured I would show you guys the progress and see what you thought! Most of the art is still rough so please dont be too harsh! :P


RuinValor - Birth of Talos > Additions and changes

Posted riuthamus on 11 May 2014 - 09:29 PM

Been busy for the past few days this week. Most of it was non RuinValor related. The things I was able to accomplish are posted here with a nice screenshot!


I think the warpaint adds a nice touch and really makes the model stand out. We will have several different vari...

RuinValor - Birth of Talos > Dodo's?

Posted riuthamus on 02 May 2014 - 10:12 PM


Super secret project?

RuinValor - Birth of Talos > RuinValor on Greenlight

Posted riuthamus on 18 April 2014 - 10:09 AM


RuinValor is role playing game with skill based combat system and powerful customization options. The primary platform will be PC (and Linux assuming kickstarter stretchgoals are reached). The focus of our game is creation, town progression, customization, modability, and the choice by both...

RuinValor - Birth of Talos > Game Update #8

Posted riuthamus on 11 April 2014 - 01:52 PM


It has been a while since this blog has been updated and we are very sorry about that. Some of you might have heard but I was deployed (I am in the US Navy) for a few months and while gone had less than desirable internet. Although not much has been done to this blog plen...

RuinValor - Birth of Talos > Gorgane, one last time

Posted riuthamus on 09 April 2014 - 06:56 PM

Pretty sure this is my last correction to the gorgane! I think it turned out well so far, what do you think?


RuinValor - Birth of Talos > RuinValor - Character Rework ( Hopefully Final )

Posted riuthamus on 15 March 2014 - 02:46 AM

So, its been a while since I posted. Mostly this is due to me being on the big blue ocean ( in the navy! ). Since my return home I have started work on our finilization of all art assets. Most of the code we need is in place and we are ready to move forward with kickstarter. Over the course of the next week or so I should be pumping out art like its nobod...

RuinValor - Birth of Talos > Shield Video

Posted riuthamus on 20 January 2014 - 05:58 AM


Ill just leave this here and see what the thoughts are! :P

RuinValor - Birth of Talos > Shield Concept

Posted riuthamus on 19 January 2014 - 08:01 AM


The texture is certainly not complete, but I feel it is moving the right direction. We finally got them to show up in game and should have some video in the days to come! enjoy

RuinValor - Birth of Talos > Glamorshots with Marmoset Toolbag 2.0 + Fireworks 2.0!

Posted riuthamus on 11 January 2014 - 06:47 AM

Was messing with Marmoset Toolbag 2.0 this morning and I have FINALLY figured out the best method for rendering within it! (still need to bone up on lighting it seems) The following images are of the new setup and should provide a higher quality of image when posting this for showcasing.

I have also been working on a new texture for the gorgane... someth...

RuinValor - Birth of Talos > New Year, new goals / things missed

Posted riuthamus on 28 December 2013 - 02:23 AM

I know we have been rather silent ( except for in chat ) about what is going on with our development so I figured I would take some time to update everybody.

Animation System:
Thanks to the help fo all8 and others we are revamping our entire entity/animation system. With the new updates in place we should be able to accommodate advanced animations such...

RuinValor - Birth of Talos > Torch Particles

Posted riuthamus on 29 November 2013 - 07:44 PM

Not much to show off since I was almost deployed to Philippines ( more or less was on 24h notice for a week ) but I have been able to finish up our torch particles!


RuinValor - Birth of Talos > RuinValor: Blood Decal + NPC Ai Combat!

Posted riuthamus on 10 November 2013 - 05:00 AM


Here you can see our decal system. (keep in mind none of this is optimized currently and we still had good fps). The following is a video of this stuff in action!