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Member Since 23 Jun 2012
Offline Last Active Yesterday, 01:25 PM

Riuthamus's Freelance > The Harvest: Castle Prototype

Posted riuthamus on 28 March 2015 - 09:39 PM

I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very little time to actually sit down and work on the models. In the interest of showing off what I have I wanted to share so here ya go!


Riuthamus's Freelance > The Harvest: Farm System v1

Posted riuthamus on 21 March 2015 - 04:30 AM

It has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/tidy for the new Unity 5.0 setup. All of this has been rather time consuming as we have had to rethink how we might do some elements of the farming system, but al...

Riuthamus's Freelance > Fences + Farm

Posted riuthamus on 06 March 2015 - 03:23 AM

Since the drop of Unity 5.0 we have decided to rework our entire setup. This process will be an annoying one but will provide us with some well overdue cleaning. We added in the farm system and revamped how it works. To gain a better understanding of what I mean by "Farm System" I shall explain:

When we started this project we needed a system to auto gen...

Riuthamus's Freelance > The Harvest ( Post Contest )

Posted riuthamus on 04 March 2015 - 08:12 AM

It has been some time since I have posted a journal update (due to moving to Hawaii) but I plan to change that this week. I would show off some video but we have been busying converting everything over to Unity 5.0. To name off a few new updates:
Stash system now works
Fully functional inventory system
Fully functional farm system
Fully functional time of...

Riuthamus's Freelance > The Harvest: Aftermath

Posted riuthamus on 10 November 2014 - 05:43 PM

So, after the end of the contest: Byte, Goss, and myself decided to move on with the project we had started. Telanor eventually joined as well and has been working on some of the more important systems. So what has been completed since the end of the contest?

Ful rewrite of all code (it was sloppy and NOT condusive to a quality game)
Optomization of all...

Riuthamus's Freelance > WOA2: Final thoughts

Posted riuthamus on 30 September 2014 - 10:00 AM

Quick Thoughts:
I saw the rest of the people posting these things called postmortem and I thought to myself, "Why? Did somebody die?" I realized shortly after what they were saying so I went to dictionary.com to see if that was a proper use of the word ( I honestly thought I was stupid for thinking it could only mean death.) You can read the actual defi...

Riuthamus's Freelance > WOA2: Submission

Posted riuthamus on 28 September 2014 - 10:40 PM



E - [Use to enter buildings]
F - [Use to pickup and throw]
1 - 4 [Sets the tool you wish to use]
I - [Opens Inventory]
Spacebar - [Press for action]

**Press 4 a few times while you are
already on it and it will switch the
seed type**


Only two crops work right now

Pumpkin and Corn...

Riuthamus's Freelance > WOA2: Down to the Wire

Posted riuthamus on 28 September 2014 - 06:16 PM

We are merging all of our files now and making the final changes to the scene. With only a few hours left this is really cutting it close. We have something already in place but we are simply trying to add in that last bit of polish. This is going to be a very close thing.... I will keep you guys posted! As of right now the things to do:
Add the ability t...

Riuthamus's Freelance > WOA2: Day 7 (The Last Leg)

Posted riuthamus on 28 September 2014 - 04:40 AM

Previous Posts:
Day 01: Theme
Day 02: Gameplay
Day 03: Polish + More Gameplay
Day 04: Random
Day 05: Unofficial Fun
Day 05.5: Bad Day
Day 6: Cause it just dont stop!

DAY 7: (The Last Leg)
Polish, Polish, Polish! This is what today is all about. Most of the team was up till 3am ( or later for those on the east coast ) working to get everything...

Riuthamus's Freelance > WOA2: Day 6 (Cause it just dont stop!)

Posted riuthamus on 27 September 2014 - 02:30 PM

Previous Posts:
Day 01: Theme
Day 02: Gameplay
Day 03: Polish + More Gameplay
Day 04: Random
Day 05: Unofficial Fun
Day 05.5: Bad Day

DAY 6: (Cause it just dont stop!)
I am going to keep a running journal today! Meaning, this primary one will be updated in an almost bi-hourly basis. Check back for status changes!

13:00 PST:
I need to add in...

Riuthamus's Freelance > WOA2: Day 5 (Bad Day)

Posted riuthamus on 27 September 2014 - 06:23 AM

Long story short, we will not have a blog for today. Some issues with models made me spend the better part of the afternoon fixing stuff. I leave you with our UI art though!


Riuthamus's Freelance > WOA2: Day 5 (Unofficial FUN!)

Posted riuthamus on 26 September 2014 - 02:41 PM

I leave you this! Coding gone wrong... or did it go OH SO RIGHT! You be the judge!


The official post will come much later and will have a demo attached! This is just for fun!

Riuthamus's Freelance > WOA2: Day 4 (Random)

Posted riuthamus on 26 September 2014 - 01:38 AM

Previous Posts:
Day 01: Theme
Day 02: Gameplay
Day 03: Polish + More Gameplay

Day 4: (Random)
This has been a more or less random day. The toll of staying up till 1am every day and going to work at 4am is killing me! The other team members are putting in just as much time... so needless to say we are feeling the "burn". Despite our weary state we...

Riuthamus's Freelance > WOA2: Day 3 (Polish + More Gameplay)

Posted riuthamus on 25 September 2014 - 01:30 AM

Previous Posts:
Day 01: Theme
Day 02: Gameplay

Day 3: (Polish + More Gameplay)
Goss has been working feverishly to get the time system in place. I have no screenshots to share of this (as they are unfinished) but the system is finally in place. We can now create timed events, track days of the week on an in game calendar, as well as control timed...

Riuthamus's Freelance > WOA2: Day 2 (Gameplay + Explanation)

Posted riuthamus on 23 September 2014 - 07:14 PM

Previous Posts:
Day 01: Theme

Previous Day Recap:
So, day one was pretty challenging. After working an 8 hour work day I returned home excited to start on the project. Sadly, my body got the better of me and I dozed off while sitting on the couch thinking of things to do with the theme. At around 7pm PST I woke up and got the team members together...