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Member Since 23 Jun 2012
Offline Last Active Yesterday, 01:26 AM

#5233021 Cynder Dragon

Posted by on 05 June 2015 - 02:52 PM

If not inentional, the claws are a bit big and look a bit too playful. Otherwise, not bad at all.

#5232140 DDS imaging problem

Posted by on 01 June 2015 - 06:36 AM

If it is a korean based MMO than it has some built in protection with the gaurd system. There is a few ways around that though so.... good luck! If your .dds files match the same format than you should be good to go and this is more of a programming/hacking question than an art one.

#5232013 Learning to create Art - by Riuthamus

Posted by on 31 May 2015 - 01:59 PM

well, thanks for the kinds words! I spent the last few days with our new puppy so it took me some time to get this uploaded. Here is the newest video with another one to follow.



And, here is my new puppies!!



#5231071 Learning to create Art - by Riuthamus

Posted by on 26 May 2015 - 10:34 AM

Nah, I enjoy making them just dont like making things if people dont care for them. I will post up the next one today. I got another one as well so today might be a double hit! :)

#5230763 Learning to create Art - by Riuthamus

Posted by on 24 May 2015 - 10:07 PM

Hm.. i wasnt aware people were still looking at them. After the initial drop off most people lost interest. I will upload the next one. I had it done just didnt upload it since it seemed interest dropped off! :)

#5224533 Starting out in 3d

Posted by on 20 April 2015 - 12:37 PM

Hi. I wanna try some character modeliing using blender. One thing I notice is that most people use their 2d sketch to import on 3d software and use it as a reference. Since I consider myself as more of a programmer I still wanted to try this 3d stuff out. Im not good at sketching. Is it posible to be able to make a 3d character model without using sketch reference? and what are your tips for people like me who is starting out in the world of 3d animation? Where to get started?


It is possible but your form and your layout (unless you are lucky) will be way off. I do not normally use refrence sketches unless I am doing something that I am unfamiliar with. That said, when I have to make something that is not common knowledge, such as an alien race of some type, it would be near impossible to mitigate wasted time without using a refrence sketch. So, you can do it but you might suffer a bit for not having it. That said, you could be the type of artist who doesnt need it....


As for tips, you need to learn the basics first. So many people pick up blender and learn nothing of value. They create models using the extrude tool and jack up everything!!! (I need to pick up blender and learn it so i can show people how to stop jacking it up! lmao) Look for tutorials that teach you about shapes, and then look for tutorials that teach you how to create game assets. Once you learn how to make the models move into making a character rig. After the rig you can learn the weighting of the model, and lastly the animation of it.


Character model > Rig > Animation

#5224386 Learning to create Art - by Riuthamus

Posted by on 19 April 2015 - 06:12 PM

The next one I am uploading will be focused on using all of the techniques together, but explaining perspective and how it actually works. The idea is to provide one lesson that introduces the idea, and the second lesson that builds on it and gives more detail. That is the format.

#5223091 Learning to create Art - by Riuthamus

Posted by on 13 April 2015 - 11:49 PM

Finished recording late last night, I am processing the video and should have it posted shortly. Thanks again for being patient with me. Sometimes life just takes all the fun out of things!

#5221252 Learning to create Art - by Riuthamus

Posted by on 04 April 2015 - 01:57 AM

Okay, good news for those of you who still care. I closed on my house (meaning I own it now) and have setup the mancave. I will be posting videos again starting this week!

#5219416 Pixel Art Sprites - An Overused Art Style?

Posted by on 26 March 2015 - 01:31 PM

I would say this is the age old problem for anything. Many people use this style because it is easy to create. Freelance for it is rather cheap and affordable so it is fairly attractive to indie devs. Just beacuse the previous statement is true deosnt mean its bad or low quality. In fact, many new high end companies are noticing that well done pixel art can be a great way to provide a timeless feeling.


I just recently got into the alpha called: Duelyst and it uses pixel art + new shaders. The art is so well done that I dont even mind the retro freel and at times feel as though im playing with actual models. So, in short, you can do it correctly so long as you put some thought into it.

#5219414 How can I improve my game graphics? Feedback is much appreciated :)

Posted by on 26 March 2015 - 01:27 PM

The major issue with the graphics I see is the lighting. You could work to improve your understanding of lighting which will help the look of the game. Furthermore, you can try to limit your number of colors per object. Pick the color you wish to use as the base for that texture/model and select a higher and lower value. ONLY create colors using those 3 values . This will help your work look less busy and will really make you focus on the concept of lighting.

#5218482 Blender like graphics editor

Posted by on 23 March 2015 - 10:04 AM





And before you put some bucks into buying professional tools. There's the common misconception of that professional tools help people making professional art, but the only truth is, that professional artist get art done more efficiently with professional tools. Just watch some videos of professional artist and what they can do with just a piece of paper and a pencil...



This seems to happen often. If you read the comments of the tutorials on youtube you constantly see what program is that or what brush are you using. Like if they just had that special brush or program they would be able to paint like the tutorial. I used to think I would be better if I just had a cintiq but I ended up getting one and I still suck. It doesn't matter what program or special tool you have its all about whos in control of the pen.



I disagree to a point. For the longest time my art was limited to mouse and no special brushes. The art I was able to produce was great but certainly limited. After getting my cintiq and finding out how to make those special brushes my art has increased in quality drastically. So, in some cases the tools can help (assuming the person has the skill to use it)

#5218129 Blender like graphics editor

Posted by on 21 March 2015 - 02:07 PM

Blender has a lot. I personally hate the UI and layout (but this is in part due to my large background with Maya). If i would have learned on blender I would probably hate Maya. As for what to use specifically, it depends on the scope of the project. Anything that requires sculpting is best left to 3dcoat, Zbrush, or mudbox. If you just want to make models 3dmax and maya are both comparable.

#5218088 Blender like graphics editor

Posted by on 21 March 2015 - 11:50 AM

I am going to be fairly honest, I dont think so. There are loads of options for 2d editors but nothing you could do that would be as comprehensive as blender and free. If you were try leave the freeware type stuff you could get into 3dcoat, Zbrush, Mudbox, Maya, 3DStudio Max, and a few others.

#5216977 Extruded surface isn't lit

Posted by on 16 March 2015 - 07:01 PM

It is due to normals, you can select the object and check the normals. Look at the trouble area and you will see that the normal is pointing in an inverted direction. To fix you can do a few things, the simplest answer is to average normals. This does not work for all models so keep that in mind.


EDIT: In maya


(make sure polygon is selected for the menu layout)


1) select the object / faces you want to normalize

2) click the menu option for normals

3) click average normals


Some times, you might need to set the normals to face first. This resets the normals (the inverted ones) and then you can perform the above actions.