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Member Since 23 Jun 2012
Offline Last Active Today, 06:14 PM

#5105697 Power Up Table Tennis Contest

Posted by riuthamus on 30 October 2013 - 10:36 AM

If you need judges... i can be one!

#5099914 What program to use to add alpha

Posted by riuthamus on 09 October 2013 - 08:42 AM

i use photoshop. For alphas that need to be crisp I normally create an empty back layer with the color tone matching the edge ( this is used to make alphas work def rendering ). To get the alphas to display correctly for SRGB you have to use a different save file. I used super PNG. I have several threads about this because we were having issues. Photoshop is my weapon of choice though, assuming you have the cash for it.




#5092575 Skybox VS Skysphere

Posted by riuthamus on 08 September 2013 - 06:12 PM

Do you even need a skybox with atmospheric scattering?


yes, if you want to control the color. We originally had the scattering effect and it was damn near impossible to fully control the color


How large are your skydomes? Wouldn't that give the appearance of the clouds curving too steeply towards the earth? In your screenshot, it almost looks like the clouds are rising up perpendicular to the ground.


1) Pretty large

2) It can if you make it go all the way to the top, but it doesnt, i can show you a picture if that helps

3) Some clouds do this, or give the same effect


When and how do you apply the sun? Between the 1st and 2nd domes?


1) Sun is applied to the furthest dome there is, the back dome and is applied on top of the color

2) Right now the dome textures are 4096x672

#5092444 Skybox VS Skysphere

Posted by riuthamus on 08 September 2013 - 03:13 AM

I made our team go with a sky dome ( cut the bottom part off and make it a solid color ). There are three domes:


1) The outer most layer, This has our color tones associated with it and defines the sky color. We can use code to make the gradient applied as well as control how far up and down it goes.


2) The second inner one rotates and has a cloud texture applied


3) Is the inner most one and rotates faster than the #2 slot. A texture cloud is applied here as well thus creating a parallax effect to the sky.


Lastly, at night we apply a stars texture to the #1 slot... although this is a bit hard to do if your texture guy does not know how to make textures for domes/circles.

#5083141 Octrees == accordions

Posted by riuthamus on 04 August 2013 - 10:35 PM

Do people need more of an explanation?

#5078389 RuinValor Assets

Posted by riuthamus on 17 July 2013 - 01:08 AM



This is where i left off this morning!

#5077393 RuinValor Assets

Posted by riuthamus on 13 July 2013 - 01:04 PM

Much like on polycount I wanted to start a thread that tracked my work for the game and the progress via the art side of things. Let me know what your thoughts are!






#5072942 Hand painted dagger

Posted by riuthamus on 26 June 2013 - 07:01 AM

Well done, very impressed with your starting work.


Is there a backstory as to why the blade glows like that? If that is intended or not? Otherwise very impressed

#5060599 Jump start art skills: Teach Myself ( books ) or Fundamental Classes

Posted by riuthamus on 09 May 2013 - 09:29 AM

For the first 15 years of my life I was self taught. I can honestly say my art would not be considered "one of the greats" but it certainly was not what one might call "noob". I was however missing some fundamentals that were not very clear to me from the start. Most artists run into this issue until they learn it from a class or experience it through life and looking at how it works compared to the way they attempt to portray it.


So, can you learn this stuff on your own? Sure, but the process for doing so can be very long and uneventful. This is why most people turn to more traditional forms of study as it helps to maintain a fast past of learning while creating a productive format for study. The success rate of either is not dependent upon the method rather the will of the person who is learning. If you wish to be successful than there is nothing that will stop you from doing so.

#5060594 Your thoughts on Adobe's new subscription-only model?

Posted by riuthamus on 09 May 2013 - 09:13 AM

I am not sure why so many of you have an issue. Ill be honest, for many years I had to pirate the software simply because I did not have $4000 for the full suite to learn on. ( this is true for many people today ) It was not until I had a real job ( doing IT work ) that I was able to actually pay for the product and feel like I was not cheating some form of the system. Shortly after my purchase Adobe released CS5.5 and expected another $700 for me to upgrade. For big business this is no problem but when you are talking small time just getting started this is a massive concern. Instead of working with whatever adobe is throwing out that is new I had to work with older stuff because I could not afford to upgrade. When CS6 came out they wanted another $2000 for me to upgrade to the new suite...


Shortly after the cloud process came up I jumped at the first chance to pay monthly for automatic upgrades and full access to their entire collection. Imagine, I want to try out some new software that they produce but do not want to spend 5k per seat lisc. to test it out... now I can get full access based purely off of the money I put down monthly. Do i own the product? No but why should I need to since it is software and can be installed on the machines I want when I want.


I have 2 seat lisc and have it installed on 5 of my machines. When I want to use the products on a new machine I simply deactivate one of the other machines and go at it. I pay the monthly charge and at the end of the day I think its reasonable. That said, if they go higher than their current price I would object to it... but with the current model you can do 1 project at UNDER industry standard and afford several months of the product(s) you would use. I just dont see why people are so upset...

#5059235 Lighting showoffs!

Posted by riuthamus on 04 May 2013 - 12:20 PM

Not bed as lighting goes. You could use some bloom!! The textures need some work but otherwise this is a very good start!

#5049966 Which brushes does he use ?

Posted by riuthamus on 04 April 2013 - 09:15 AM

You should look at deviant, there are plenty of free brush's. The most important ones depend on the type of work you are doing. Do you have a pen pad? are you working with a mouse? Keep in mind that if you work is done with a mouse ( like myself ) you will have 5 strokes for every 1 stroke of a draw pad, possibly more depending on the style of line you want. With that said here is a list of some of the ones I use on a regular basis







And for a list of them all ( for you to look through )


#5048344 hopeless at art, heres my image.

Posted by riuthamus on 30 March 2013 - 10:59 AM



Roughly 15 min spent on getting the colors to more accurately depict what is going on. This is no means a "end product" but at least you see what I meant by dark regions and highlighted regions.

#5046995 Becoming an Artist

Posted by riuthamus on 26 March 2013 - 01:11 PM

Honestly the purpose of them can overlap but the tools are very different in use. Vectors can come close to achieving what you want but you have to know how vectors work. ( this is a complex process if your brain does not work in that way ) Adobe is more like painting as you put down some color and go with it. You have thousands of colors to work with and creating realistic blends can be done with a fair ammount of ease. Vectors, on the other hand, tend to be selected regions for highlights, some form of gradiant to give the effect of realistic shadowing, and they normally have a limited color pallet. It really depends on the type of art you want


Vector Stuff:

Game UI

Splash Screens

Chibi Art

Comic Art

Logo Design

Scalable Art

Typography Art


Rastersized Stuff:

Game UI ( not as scalable as vector )

Splash Screens ( more complex )


Realistic Art

Photo Manipulation

Logo Design ( for more detailed ones )

Special Effects


So, to answer your question... either or. It just depends on the art style you like and what others feel is needed. There are plenty of indie games that use a form of vector art. Most Game UI's for tripple A companies are a mix of both so you could get a job there... but if you want to work with realistic stuff you will not use a vector system as it does not lend well to such an effect.

#5046992 hopeless at art, heres my image.

Posted by riuthamus on 26 March 2013 - 01:06 PM

Not bad, why is the sword glowing? is it a glow to show that the sword is giving off light? if so than the shading on the breast, fingers, neck, and chin are off. Honestly it feels out of place with the rest of the picture. The skin and other features seem correct. Overall I get a demonic feel for this but it is lacking some polish. I think the major issue is your lack of light tones. You have a good mid setup but without any highlights of note or some lighting focusing on the key parts you get lost in the dullness of it.


I say this is a good next attempt but you should focus on the lighting since your form is more or less okay.