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Member Since 23 Jun 2012
Offline Last Active Today, 08:06 AM

#5216142 [2D Pixel Amateur Artist wanted] Shooter Exp. Project

Posted by on 12 March 2015 - 03:15 PM

Seems we have had a rash of these as of late. If you are looking to find people or to advertise please post in the classified section. Link can be found below:



#5214448 Brick Floor texture share free substance included

Posted by on 04 March 2015 - 05:39 AM

Not bad, do you have normal maps or speculars? If not you should look into making them. If so, you should add them to the post.


**EDIT** Since my comments were rushed and unclear, you should show them in the post with the original screenshots.

#5214439 Tool for graphic prototyping

Posted by on 04 March 2015 - 05:16 AM

Why not get Unity or Unreal engine and use primitives to accomplish this stuff?

#5202044 Learning to create Art - by Riuthamus

Posted by on 05 January 2015 - 02:02 PM

I apologize for the delay, getting this bad boy up and going is taking some time. With deployment schedules and moves I am a bit swamped. The videos are completed I just need to go over them with sound. I took one of the other members advice and recorded without sound. I will dub the sound over and should create a more clean and less lengthy video. I do not have an ETA on this set of videos but I can tell you my goal is to have them before the 15th of Jan. I will post once I get back to the shore side of the United States. (On a ship with the USN :P )

#5197932 portfolio feedback

Posted by on 13 December 2014 - 01:38 AM

Characters are solid, but yes, the enviroments are lacking a bit of... something. The feeling is not there and they lack depth. I felt like I was in CS 1.6.

#5197793 "Stun Down" Status Effect Icon

Posted by on 12 December 2014 - 09:42 AM

I will play with it today, but my question is why only 12x12... that is such a small icon it is not even funny.

#5196957 Learning to create Art - by Riuthamus

Posted by on 08 December 2014 - 08:55 AM

Another tutorial will be coming out this week. We will be focusing on turning silhouettes into forms. If I have time I will add in the lighting tutorial as well.

#5195375 Learning to create Art - by Riuthamus

Posted by on 29 November 2014 - 01:23 PM

Well, as with anything we need to start simple rather than jump to the most complex form. For you to understand a Cube you need to first understand a square. Volume+Shape is certainly a crucial element in art. We will go over the wrong method (what most people do) and the proper when creating 3d shapes shortly. This currently teaches the people the importance of silhouettes and shows them how easy drawing them can be if you look at things from a shape perspective.

#5195083 Learning to create Art - by Riuthamus

Posted by on 27 November 2014 - 07:26 PM

This is a holder thread for the tutorials I will be conducting weekly.


Learning to Draw - v001 - Shapes and Silhouettes


Learning to Draw - v002 - Shapes In Practice


Learning to Draw - v003 - Perspective + Pose


Learning to Draw - v004 - Application of Skills 1-3

Suggestions, comments, and questions are all welcome.

#5194446 Tutorial Series

Posted by on 24 November 2014 - 10:54 AM

I have finished the tutorial parts. I am working on the writeup. Sadly, real life has taken a toll on most of the art stuff. I am in the works of a move from the Cali to Hawaii. On top of that I was stuck with duty (extra work for military people, mandatory not punitive) all last week and was unable to work on anything art related. I am making it a personal goal to have this completed and posted by Friday. I do appreciate your interest and apologize for the delay.

#5194445 2D Sanbox graphics (like terraria)

Posted by on 24 November 2014 - 10:51 AM

My first complaint is the backgrounds vs the foreground detail. Furthermore, the background has higher contrast and darker tones (not really normal for such things) so that might be something you want to fix.

#5191614 Vertically scrolling underwater game, what to use as background?

Posted by on 06 November 2014 - 08:51 PM

Simple gradient background with parallaxed elements in the background. Best result is to make something not noisy and super simplistic.

#5188048 Tutorial Series

Posted by on 19 October 2014 - 05:39 PM

Worked on getting all the topics we discussed in place. I will be aiming to have this video up and going by next weekend. We might need to change it from weekly to bi-weekly for the first few since I am in the process of moving.

#5185876 Tutorial Series

Posted by on 08 October 2014 - 05:36 PM

A lot of those topics are great. I have noted them and will start working at what we should cover and when. We want to start with the most basic and work out way up. This way we have a solid foundation to work from. Thanks for the ideas guys!

#5185748 New Android Game

Posted by on 08 October 2014 - 08:21 AM

You could go for an even more stylized look and make it paper. So it looks like the Pictures were drawn onto something.