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Member Since 23 Jun 2012
Online Last Active Today, 09:38 PM

#5185876 Tutorial Series

Posted by riuthamus on 08 October 2014 - 05:36 PM

A lot of those topics are great. I have noted them and will start working at what we should cover and when. We want to start with the most basic and work out way up. This way we have a solid foundation to work from. Thanks for the ideas guys!

#5185748 New Android Game

Posted by riuthamus on 08 October 2014 - 08:21 AM

You could go for an even more stylized look and make it paper. So it looks like the Pictures were drawn onto something.

#5185739 New Android Game

Posted by riuthamus on 08 October 2014 - 07:32 AM

So, given the new attachments... I really like the bottle's and overall art style. I am not a fan of the background for the cards but the actual art is wonderful.

#5185724 Tutorial Series

Posted by riuthamus on 08 October 2014 - 06:09 AM

Sounds like a plan. I will write up some introduction stuff and make the first video this weekend. Thanks for the comments guys.

#5185528 Tutorial Series

Posted by riuthamus on 07 October 2014 - 08:12 AM

Well, that is in part why I wanted to ask if people were interested. Figured we could start off with the basics of shape, move into lighting, and then finish up with some color theory. Once we got the basics in place we could work on "topics" people wanted.

  • Pixel Art
  • 2d art
  • Vector art
  • Concept art
  • 3d Art
  • Hand Painted Textures
  • Texturing of assets
  • Optimization of Assets

And any other topics people might have/want to cover.

#5185463 Tutorial Series

Posted by riuthamus on 06 October 2014 - 11:30 PM

Would you guys want a weekly tutorial series started here? If so comment here and let me know if that is something you would like.

#5185462 need advice on animation system

Posted by riuthamus on 06 October 2014 - 11:27 PM

It depends on the engine you are using. Unity and Unreal both have stuff in place for tweening between and creating masks so you dont have to worry about making all those transition things. Sadly, if you make your own engine like I did you have to do all that stuff or have the coders create the tween/masking code for your animations.

#5183963 Hand painted textures **UPDATED**

Posted by riuthamus on 29 September 2014 - 10:52 PM

These are not bad at all.. great job compared to what it is before.

#5181993 Hand painted textures **UPDATED**

Posted by riuthamus on 21 September 2014 - 08:25 PM

Well, this is my area so I'll jump in. Sadly I am going to be brutal honest with ya so as to get the most from my post!


1) You need to figure out how your engine does lighting. This will directly effect how you do your hand painting. Do you paint on shadows or will they be provided for you... that sort of thing


2) The pictures you uploaded are rather low in quality. Are you working at a higher resoultion and reducing the size for the sake of the forum? or are you working from a low resolution? I find that working on a higher resolution is crucial for the hand painted look. I will normally do my work on x2 of the actual project size and reduce it once finished.


3) Overall look is not bad. That said you need some work on the shading and the lighting of the regions. I can show you in more detail but it would need to be tomorrow. I will try to smash together something simple to give you a better idea of how to do the highlighting for the metal and for the wood itself.


4) Colorization, you have basically one tone. What makes hand painted stuff look amazing is their use of color. You need to try and break away from single tone works and learn to paint in more than a few colors for a given project. Your would would look better if you had a different color of tone for the highlights of the wood. What you have now looks like a lighter less saturated color (which is not good for hand painted).


5) Did you really hand paint the normal map? If so I would suggest using a simple plugin for photoshop to do these for you. I can show you a step by step process for generating them.


All in all this is a great start but you def need to fine tune some areas. Lastly, I would ask if you made the model? If so why so long? If not no worries but just a curiousity of mine.

#5181992 Reverse-engineering Caesar III (Draw city)

Posted by riuthamus on 21 September 2014 - 08:17 PM

I miss this game, unrelated but you brought back some serious memories.

#5178714 Creating Pixel Art

Posted by riuthamus on 07 September 2014 - 12:11 PM

There are a few threads with this information. In the future, to better help you find the info, just click the search box and type what you are looking for.


Here is what you will find when you do that:



Good luck and keep us posted on what you learn!

#5177843 Calling all Artists (Good or Bad)

Posted by riuthamus on 03 September 2014 - 07:30 AM

Little off topic! We need more artists to actually throw in some work towards the competition. Please ensure we stay focused on that and less on the cute cat that explains the worlds problems with hunger.

#5177016 Calling all Artists (Good or Bad)

Posted by riuthamus on 29 August 2014 - 11:25 PM


The community is hosting an event and needs more artists to participate. Click here to read more


This is a community created event and I wanted to ensure that all people, art related, saw this. Many teams are hurting for an art guy so if you got some skills ( or maybe even if you don't but you want to learn ) hit up some of the people participating!

#5176639 Welcome your new Visual Arts forum moderator

Posted by riuthamus on 28 August 2014 - 05:37 AM

Thank you!

#5176598 Raster art for beginners.(Tools,problems,tutorials)

Posted by riuthamus on 28 August 2014 - 12:07 AM

Eh, its pretty easy. I was young, arrogant, and nobody told me what to do. This was back when tutorials on the web were not heard of... and you had to buy books or be in the industry to gain the knowledge.