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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

pulo

Member Since 23 Jun 2012
Offline Last Active Jan 13 2013 08:34 AM
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Posts I've Made

In Topic: Best way for 2D platform collision?

02 January 2013 - 07:47 AM

Calculate the depth of the intersection and then add or subtract it from the y position of the player.


In Topic: Vertical parallax scrolling

31 December 2012 - 06:08 AM

Maybe someone could explain how he has done it? I am not sure how to approach this problem, so my "solution" could be very wrong.


In Topic: Best way for 2D platform collision?

31 December 2012 - 06:06 AM

Easiest way would be making it tile-based. So the collisions are just simple rectangle intersections.


In Topic: Height based texturing problem

07 September 2012 - 09:33 AM

Ohh. Right! Thanks a lot!

In Topic: Strange Texturing problem

29 August 2012 - 12:43 PM

I was able to use ur advice. It is working now. Thanks a lot!

And i will def. take a look at the book.

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