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pulo hasn't added any contacts yet.
02 January 2013 - 07:47 AM
Calculate the depth of the intersection and then add or subtract it from the y position of the player.
31 December 2012 - 06:08 AM
Maybe someone could explain how he has done it? I am not sure how to approach this problem, so my "solution" could be very wrong.
31 December 2012 - 06:06 AM
Easiest way would be making it tile-based. So the collisions are just simple rectangle intersections.
07 September 2012 - 09:33 AM
29 August 2012 - 12:43 PM