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Member Since 24 Jun 2012
Offline Last Active Aug 21 2013 09:54 PM

Posts I've Made

In Topic: How do I implement a new rendering engine?

17 June 2013 - 07:54 PM

that's mostly the content, not the renderer making things look so nice


I don't think so. I have for the past year and half been trying to decide what game engine would be best to create a game in. I have used the UDK, Unity3D, and Cry Engine 3 Free SDK, I created a model in blender and added in nice textures and materials, and it looked well. I first imported it into the UDK. It looked fine but it wasn't the best. Then I imported it into the Unity. It was pretty shitty. I am not sure why, but it was. Then I imported it into Cry Engine, it was beautiful. It actually looked better then when I first made it. Keep in mind, I did try everything to make it look nice in all engines. They just didn't come out as nice as it did in Cry Engine.

In Topic: Unreal Engine 3: Code

25 June 2012 - 07:51 PM

The UDK uses Kismet and UnrealScript.
Only the professional version of Unreal Engine (not the free UDK) allows you to use C++, AFAIK.

If you're new, then you shouldn't use C++ anyway -- it's an advanced, low-level, systems programmer's language, not a beginners game programming language.

Then in your opinion are there any limitations in unrealscript versus cpp?