Thanks for the quick reply. The answers are straight forward and pretty much cover all.
But could anyone post the step by step detail of using "tool-created" object in the application?
create model -> put texture on the model -> make it move -> export to a file (mesh?) -> import the file (mesh??) -> deploy? (move, transform, stop, pause whatever...)
Sorry, I'm not in the field of game development but just want to learn the big picture of it.
cobbel9Member Since 24 Jun 2012
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