glGenerateMipmap()doesn't play well with my application. When the call is present, it crashes before my window pops up. The function where I have it is never called (I did this for debugging), but it still causes a crash. I know it's to blame because when I comment it out, everything works fine.
I heard there were issues with this call and ATI cards, but that's not my issue--again, the function with the line in it is never called, so I don't know why it's acting up (also no idea how to debug it--any breakpoint set there is never reached). It compiles correctly, so I'm pretty sure I have my libraries set up properly.

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