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Member Since 27 Jun 2012
Offline Last Active Apr 26 2014 03:10 AM

#5108379 8-bit or 16-bit?

Posted by on 10 November 2013 - 06:43 PM


I count 11 distinct colors, so strictly speaking one could call it 4 bit graphics (thus, 8 bit is closer than 16 bit).



Those images have way too many colors (11 colors each) to be practical on any 8-bit console, and the colors used are not appropriate to an 8-bit console's color gambit.

They do, in fact, very roughly approximate the "low-fi" style of 16-bit console games like Earthbound on the SNES, which include certain hallmarks of 8-bit-style art, like hyper-saturated colors and pure black outlines, but within the greater color depth afforded by a 16-bit console.

So, to be clear, does 8/16-bit refer to color depth (256-colors vs highcolor) or word size (NES vs SNES)?


Its almost always word size. CPU word size.


Most people who say "8-bit console" or "16-bit console" don't even know what a bit is. They just find it easier to categorize the consoles that way.

#4999179 My experience with Haxe

Posted by on 09 November 2012 - 01:40 AM

I hate to grave-dig this, but it seems appropriate.

I'm giving this language a try. I need to man-up, I can't keep sticking with dynamic-typed languages forever.

The problem is they have no documentation about learning the ACTUAL language, not how to set it up so it compiles to C++ or Java etc.

Maybe you could describe how you learned it? I had experience with Java(a static-typed language), but after a year of being away from that language, I don't remember much.

#4994630 Just starting out...python a good choice?

Posted by on 27 October 2012 - 10:13 PM

Go with Python or Lua. I found Lua to be the easiest, but Python has more documentation.

#4988975 Very Interested!

Posted by on 10 October 2012 - 11:47 PM

How'd you get such a generic username?

But as always, I'd recommend Bucky Roberts, especially for Java.

#4988442 Should you support Linux?

Posted by on 09 October 2012 - 01:18 PM

"Should you support Linux?" I'd support Linux before Macs, but thats just me.

Maybe for every 90 sales of a game on Windows, you'd make 10 sales on Linux.

#4986137 I want to be an indie game developer, where do I start?

Posted by on 02 October 2012 - 12:34 PM

If you are into 2D then my advice is to use lua-based LÖVE framework, it's just awesome for a rapid game prototyping. Lua is a simple language, so it would be easy to take a quick grasp of it. And there are many good open-source game projects written in Love2D. It's also cross-platform so you can release your games for Windows, Linux and Mac easily.

I also recommend LOVE, its far easier to work with, than any other engine out there(besides maybe Game Maker).

#4979653 Easy way to learn computer languages

Posted by on 13 September 2012 - 04:13 AM

You could give Thenewboston a try, although unfortunately his C# tutorials aren't the greatest.

#4978416 Best language to be "versatile" in game making.

Posted by on 09 September 2012 - 04:53 PM

I received the following question from the original poster via private message, but I'm answering here so others can also benefit from the responses.

As you know I want to begin python, where may I find updated tutorials there all from 2 - 3 years ago... :|

You'll want to learn Python 2.7 rather than Python 3; the differences (from your perspective) will be fairly minor and easily adjusted to once you decide to update, but for now a lot of the libraries (such as PyGame) you will want to use have not been updated to Python 3.

I recommend Thinking In Python, A Byte of Python, and the official documentation for learning Python. Once you get to learning Pygame you'll want to start with the official documentation and tutorials listed on the website.

Would there be a difference between 3, and 2? We both have 3 and are willing to downgrade.

Different in syntax, the only difference I remember, is using ("this is a string") instead of "this is a string" for printing out strings. Or printing out anything.
But yes, I had to downgrade to Python 2, to get it to work with Pygame. That was in June though, so maybe they've updated their library.

#4976016 My experience with Haxe

Posted by on 03 September 2012 - 05:07 AM

Nice I've been considering Haxe also, since I saw a guy using it in Ludum Dare. Your game is also considerably fun.