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azonicrider

Member Since 27 Jun 2012
Offline Last Active Yesterday, 03:59 PM

Topics I've Started

Fellow Windows users

30 January 2013 - 08:49 PM

I am currently working on a Python game project. I want to test it on a computer without Python installed, as it should work without needing a Python installation.

 

My 7 and Vista computers both have multiple Python versions installed, so running the project on those doesn't give me a straight answer of if its Python dependent.

 

If anyone Pythonless, has the time to download the folder, un-zip it, then run main.exe:https://docs.google.com/file/d/0B8yyQQd93Xz6NTNGS2VYTEdNVVE/edit

 

You should see a small 20x20 tile in front of a brown background.


Once you go OO, you never go back?

19 December 2012 - 08:59 AM

I was scared to jump into object oriented programming, and avoided it for months when I first began programming. But once I began programming in an OO way, I never wanted to go back to the old days of declaring variables and functions outside of classes.

I guess my questions are:
-Is this average?
-Are there any modern games, that aren't programmed in an OO way?

To those that are also web developers

04 December 2012 - 06:13 AM

Do you use the same language, for web development, and game programming? I've never realized how logical that is, because using a language like Python, is alot more fun than using PHP.

I Stumbled Upon...

12 November 2012 - 02:38 PM

Stumbled upon this while looking up NES facts. http://bobrost.com/nes/

Its basically a course about NES development, that this guy teached at a university.

Realized how crazy the development was. Every sprite was made of 4x4 tiles. You can only have 64 moving tiles on screen at once. The screen could only move on one axis at once.

He also shows how to create ROMs, but I assume thats frowned upon by you guys.

Should I give up?

30 September 2012 - 09:47 AM

I'm currently developing a game with Perl and SDL, but I've lost motivation for a reason.

I've realized it will be quite hard to distribute the game. I have to somehow include Strawberry Perl and SDL in the installation wizard, and I would be surprised if I could get that to work error-less. Even then, the Strawberry Perl package is quite big, and the file size will probably throw-off users.

Do you think I should convert to a language thats pre-installed in computers, to not deal with this? (such as C)

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